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- THE SUPREMUM OF THE SOUL STAR |
Contents
- 1 Description
- 1.1 How to Access
- 1.1.1 Unauthorized Queues
- 1.2 Notes for Total Collapse
- 1.3 Survival Bars
- 1.4 Badges
- 1.5 Chronology
- 1.1 How to Access
- 2 Pre-Round
- 3 Phase 1: Tempest of Former Catastrophes
- 3.1 Pre-Phase Info
- 3.1.1 BLOX-NEWS Commentary
- 3.2 Phase 1, First Half of Disasters Stage [0:00:00 - 1:30:00]
- 3.3 Phase 1, Daylight Saving Time Exclusive
- 3.4 Phase 1, Pre-Hijacking Stage [1:30:01 - 1:35:00]
- 3.5 Phase 1, Hijacking Stage [1:35:01 - 2:00:00]
- 3.6 Phase 1: Post-Hijacking Stage [2:00:01 - 2:02:00]
- 3.7 Phase 1, Second Half of Disasters Stage [2:02:01 - 3:45:00]
- 3.8 Post-Phase 1
- 3.1 Pre-Phase Info
- 4 Phase 2: Exodus to the Sanctuary
- 4.1 Phase 2, First Third of Disasters Stage [3:45:01 - 4:45:00]
- 4.2 Phase 2, Gamemode Recall Stage [4:45:01 - 5:00:00]
- 4.3 Phase 2, Second Third of Disasters Stage [5:00:01 - 6:30:00]
- 4.4 Phase 2, Final Third of Disasters [6:30:01 - 12:00:00]
- 4.5 Phase 2 - Late Heavy Bombardment [6:30:01 - 9:00:00]
- 4.6 Phase 2 - Snowball Earth [9:00:01 - 11:52:24]
- 4.7 Finale [11:52:25 - 12:00:00]
- 5 Phase 3, The Resurgence of Continuity
- 5.1 Phase 3, Temporal Transit Membrane Stage [12:00:01 - 13:00:00]
- 6 Trivia
Description
Total Collapse is a fictional game mode tailored for Tornado Insanity, serving as the first ever Mega-Arena gameplay variant. In this mode, the survivors' arena grows in size and encompasses a diverse array of terrains and maps, resulting in a game duration spanning roughly 12 to 14 hours. Total Collapse is widely regarded as an immensely challenging "Impossible" game mode due to its novel mechanics and the heightened intensity of disasters. Nevertheless, in a server accommodating 100 players, a select few may manage to defy the odds and emerge as survivors. As the first gamemode to introduce Threat Level Rankings, Survival Bars, Automated Map Expansions, Server Locking, and many more mechanics, it is far more unique than any other gamemode made previously. As this is the limit of humanly possible gamemodes, no player has the ability to survive past this difficulty rating without items. The skills or endurance required can be replicated but not by a human (especially with several "Infinite-rated" disasters back to back near the end of Phase 2, and 15.00+ (new ranking system) disasters maintained past that).
How to Access
Total Collapse is an extremely rare gamemode, with a giant reward to make up for the excruciating requirements. It requires at least 50 players in one server (50 player servers enabled), and a lot of patience. Each player must have reached the halfway point of every gamemode rated above 6.99. There is a hidden "rarity" stat in the player's stats, with a percentage from 0 to 100. At least fifty players must reach 100%, with each 1 percent gained from surviving one round in the server. If any of the players leave, or a new one joins, every player's stat is reset to 0. However, it is not reset if a player dies in the game.
Once all players reach 100%, the next round will be any one of the impossible game modes like The Dimension's Collapse and Testament of Dread. All subsequent rounds will be an impossible game mode until Total Collapse is selected (0.25% chance every time). If the requirements for any of the Impossible Gamemodes are not met (for example, Eschatology's Adversity fragment requirement), the gamemodes will not play. You will need to have every requirement for every impossible gamemode to begin the next rounds. 5 secret phases of any gamemode must be completed, but you can redo the secret phase for it to count as well.
The average time for Total Collapse to be accessed takes many days, even longer when a new impossible gamemode is added. It requires the efforts of the players to remain in the server in shifts to even reach the gamemode itself. Since admins have total control of the game when an admin does queue the gamemode for a server for playtesting (Super Queue is disabled) all other players will be kicked.
Unauthorized Queues
- Total Collapse cannot be queued at all in servers, including super queues by admins.
- If Total Collapse is queued by another gamemode such as Πάνθεον του Ήλιου, it will not be played and instead summon "Incomprehensible Reality," an upcoming disaster. Blox News' announcement will be, "Nice try. but we want you to access it the right way. Enjoy this torna- I mean, hurricane. Definitely no tornado..."
This is to prevent Total Collapse to be played before any other gamemode.
Notes for Total Collapse
Total Collapse, as one of the hardest Impossible game modes, includes faster-paced disasters and more destructive ones compared to the ones in other fan made game modes.
- When the map expands at the beginning of Phase 1, the landscape that appears will be AI generated and will be filled with terrain designed for all disasters, to prevent players from using strategies. The map’s name will appear, then will change to [Map Name] - Metropolitan Area. The size of the map is at least 6,000 studs.
- There are no messages from the disaster itself, but from the news announcements. Usually there is a top bar constantly on your screen displaying any major incident around the world.
- Tornado speeds are not correspondent to the Fujita Scale, but follows the hurricane category strengths.
- If this gamemode is played during a time where Daylight Savings Time begins or ends, in the fall where time moves back one hour, 10 disasters will be replayed again. In the spring, where time moves forward, Pure Insanity (and a hypercane) will appear.
- This gamemode cannot run in two different servers at the same time. When the gamemode ends, the same global message as Tornado Alley Ultimate will appear, saying, "In [Map Name], in a parallel universe, Total Collapse has devastated the world, with [survivor count] survivors and [death count] casualties.
- In the entire game, there is a rating for each disaster. The rating is correspondent to the category the disaster would be in if it was a gamemode of its own.
- The duration of each disaster is approximately 5-10 minutes for Phase 1 First Half, and 7-10 minutes for Phase 1 Second Half. In Phase 2, it takes over fifteen minutes for each disaster, and almost 3 hours when considering the Hyperspatial Vortex.
- Healing is disabled in the middle of Phase 2 (Cry about it). This can be disabled in admin options if an admin happens to be playtesting the gamemode.
- All disasters above 20.00 are marked [Infinite] on this page. Disasters are also marked Infinite in the Tome of Strategy until you unlock Omniverse 2.
Category | Speed |
---|---|
Outer Stage | 60,000 mph |
Minor Impact Stage | 100,000 mph |
Impact Stage | 160,000 mph |
Secondary Buildup Stage | 120,000 mph |
Second Impact Stage | 200,000 mph |
Exit Stage | 150,000 mph |
Tertiary Buildup Stage | 350,000 mph |
Tertiary Impact Stage | 500,000+ mph |
Hypertempo | Anything above 500,000 mph |
Survival Bars
Bar Name | Info | Color | What happens when it maxes out | What happens when it drains out |
---|---|---|---|---|
Health | Present all the time. If this bar is empty you're probably dead. | Green to red | Nothing (Full HP) | You die. |
Heat | Temperature level for your avatar. | Red | You die. | Nothing (Switches to Cold meter) |
Cold | Blue | Nothing (Switches to Heat meter) | ||
Air | How much oxygen your avatar has. Inspired by Flood Escape games. | Light blue | Nothing (Full air) | You die. |
Exposure | Amount of UV radiation your character is receiving. | Yellow | You die. | Nothing (No exposure) |
Rizz (April Fools event) | Amount of rizz your player has. | White | Your maximum HP increases by 0.25 every second. | Nothing (No rizz) |
Badges
- Hopeful Survivor (Survive any disaster)
- The Courageous (Survive Phase 1, First Half)
- Master of Influence (Survive Phase 1, Hijacking)
- Unyieldable (Survive Phase 1, Second Half)
- Explorer of Desolation (Survive Phase 2, First Third)
- Unbreakable (Survive Phase 2, Second Third)
- Bombarded and Unscathed (Survive the Late Heavy Bombardment)
- Biting Back at Frostbite (Survive Snowball Earth)
- ??? (???)
Chronology
Total Collapse should be played after Subspace Crusade and before Fractured Overture. Battle items given before Total Collapse are useless due to the gamemode not having bossfights.
Pre-Round
The voting theme is FE2's Pro Lobby theme. Players can select ALL maps, inclusing ones for only VIP servers and maps exclusive to specific gamemodes (The Dimension from Pantheon of the Sun, The Eye of the Monolith's map expansion, etc). Maps larger than the conventional map size will be changed to Metropolitan Area size, and those smaller than MA's size but larger than the normal one's size will be resized as well.
Before the round, this music plays.
On the top of the screen you will see a text saying "Is this… the end of our world? Is this where all our creations, everything we’ve worked so hard for, fade into nothingness? Were we foolish enough to know that what we experience never ends?"
After this message fades, there will be newspaper editorial similar to the ones placed after Doomsday. It is from the Bulletin of Atomic Scientists, and talks about placing the Doomsday Clock backwards two minutes, after a season of peace.
Phase 1: Tempest of Former Catastrophes
When the gamemode begins, the sky will fade into a clear view of space, with a few stars in the sky, with a bright light from one of the sides (the meteor shower as the first disaster). The new phase bells from TAU Tartarus will ring, with separate bells and sirens in the background. Once the round begins the server is locked, so no new players can join the game afterwards. Phase 1 consists of extremely buffed versions of Meteors, Flood, Volcano, and Tornadoes, along with other lesser disasters. Each disaster will run for at least five minutes. During this time, the theme plays in the background. There will be a few things to this phase, listed below :3 This text will pop up at the bottom of your screen:
Survive.
The Blox News announcement bar will appear on the top, when the music starts. the announcement is ""Attention all players. We have reports of intense disasters hitting various areas within the world. Please avoid all areas near these disasters. The cause of this is an unexpected collapse of concepts. Expect a disaster to hit your area at any time, and find shelter to avoid these anomalies. Natural disasters have formed all around the world! It is expected that many of these disasters will converge in your area! Please evacuate to shelter immediately to survive! Blox News does not know how long the duration of these disasters will be, but it is the most intense wave of catastrophes we have seen so far. We will update you on events as soon as more reports come in!"
After the message fades out, a light fog will set in.
Pre-Phase Info
When the first phase begins, all other Tornado Insanity servers will receive a message. This message will vary depending on the rating of the gamemode.
- If the rating is below 10.00, the message will be "There was a small flicker in the cosmos, but it slowly vanished. A group of people out there are battling an unseen force." This message will play between any two messages in the game, and will run even if the players are in the lobby.
- However, if the gamemode is rated 10.00 or above, the message will be "A small flicker in the cosmos has ripped apart the fabric of reality. A group of people out there are battling an unseen force, but now it has spread to your reality." The gamemode will be interrupted by 5 random disasters from Phase 1's first half, then the gamemode will resume with the message "The aura's presence is fading... I hope and pray to the worlds out there that this force will be defeated like the others."
In the server, the disasters will run in chronological order, and will not skip any of the disasters or randomize them. There are 16 disasters in the first phase.
BLOX-NEWS Commentary
- Meteor Shower: "It's far more intense than previous meteor showers. This might be a new wrath."
- When a player nearly gets hit by a meteor: "That was close!"
- When a player dies to a meteor: "The sky is very cruel this time around..."
- Sea Level Rise: "Is it just a flood? Wait, no, the whole sea is rising. That's a lot to take in."
- When a player barely escapes the rising sea level: "Close call! The rising waters almost got you."
- When a player succumbs to the sea level rise: "Water's unforgiving. Stay above it, survivors."
- Planetary Volcano Activation/Earthquake Deluge: "Volcanoes erupting and earthquakes shaking the ground. Why have a dual disaster now? That was overused ages ago."
- When a player navigates through erupting volcanoes: "Heat and quakes! Impressive moves through that chaos."
- When a player is caught in the dual disaster's fury: "Double trouble. Watch out for eruptions and quakes, survivors."
- Acid Ocean/Lava Flood: "Toxic acid and molten lava... Council members of Dimensius? Maybe, but not to this scale. That would take a ton of effort."
- When a player skillfully avoids the hazardous floods: "Good moves! Navigating through acid and lava is no joke."
- When a player is engulfed by the deadly floods: "Hazardous floods claim another. Stay clear, survivors."
- Hypercanes: "These hypercanes are tearing through like nothing we've seen before. Another month of post-Pantheon defenses gone to waste."
- When a player successfully navigates through the hypercanes: "Impressive! Dodging those hypercanes is no easy feat."
- When a player is caught in the hypercanes' destructive path: "Nature's fury strikes hard. Take cover, survivors."
- Tidal Lock (locked under sun or moon): "The gravitational forces are locking us in place. I feel bad for those who got the wrong clothes..."
- When a player experiences the effects of tidal lock: "Stuck in place! Keep your wits about you in this unusual state."
- When a player is caught off guard by tidal lock: "Gravity's grip takes another! Stay alert, survivors."
- Geomagnetic Storm (garbled commentary): "Ëxtråðønïnar¥ mågnëti¢ førå©ëš måkëš ªñ¥ ¢ømmûnï¢åtïøñ hård tö ündërštåñð."
- When a player tries to understand the garbled commentary: "Strange signals! Trying to decode that geomagnetic interference. Sumerian, who are you calling Delirium?"
- When a player is confused and affected by the storm: "Lost in translation. Stay focused, survivors."
- Pure Insanity (an EF6 tornado): "Nature's unleashed its fury... with Pure Insanity. That's like an EF3, right, or did I forget again?"
- When a player narrowly avoids the tornado's path: "Lucky escape there! Nature's fury can be unforgiving."
- When a player succumbs to the tornado's power: "Nature's wrath claims another victim. Stay vigilant, survivors."
- Ozone Layer Collapse: "The ozone layer is collapsing. Wait, who is that clever to use the ozone layer as an attack?"
- When a player successfully seeks shelter from radiation: "Smart move! Protecting yourself from radiation is crucial."
- When a player is exposed to harmful radiation: "Radiation danger! Take cover, survivors."
- Heat Wave: "I wouldn't want to be outdoors anymore if that's the case. What do you mean, Xintas- You're the type of person to BE outdoors if that happens!"
- When a player endures the intense heat: "Heat's on! Keep cool and stay hydrated, survivors."
- When a player succumbs to heat exhaustion: "Heat claims another. Hydration is key, survivors."
- Blizzard/Superstorm: "Oh my god, is that Frostblizzard? Quick, take a picture! Wait a minute... he's not even there."
- When a player skillfully navigates through the icy terrain: "Icy moves! Navigating through that blizzard is no easy task."
- When a player succumbs to the freezing cold: "Frostbite claims another. Keep warm, survivors."
- Mesospheric Cyclone: "A rare mesospheric cyclone is forming. Did I say mesospheric cyclone or tornado? Nevermind..."
- When a player navigates through the cyclone's turbulence: "Stormy skies! Impressive maneuvering through that cyclone."
- When a player is swept away by the mesospheric cyclone: "Airborne chaos. Watch out for those cyclones, survivors."
- After four disasters have passed: "Are we done with the phase yet? This feels pretty long and you've gotta kill whoever's behind this fast."
- After eight disasters have passed: "One hour and we're not even close to halfway with this phase. At this rate you're all dead before it finishes."
- After all twelve disasters have passed: "Finally, we're done with the whole phase! YES!!!!!!!!!!!!!!!!!- wait that's the first half. THIS ENTITY BETTER NOT BE WASTING OUR TIM-"
- If most of the players are still alive after a few disasters: "You're all pretty good at this. I'm betting that half of you have some sort of disaster trainer or something."
- If only a few players are still alive after a few disasters: "I told you, Xintas. We shouldn't have brought this group in and now we've got them killed. We could have just brought in some from New Telaville..."
Phase 1, First Half of Disasters Stage [0:00:00 - 1:30:00]
"Attention all players! Near-Earth asteroids have been redirected into the exosphere. A global meteor shower will commence soon. Take shelter immediately!"
- Meteor Shower [7.50]; replaces the 13-18 meteors. You have to survive thousands of meteors falling from space. You can see them approaching from far away. and they are around 30-50 studs wide. This lasts for a few minutes. This could happen several times, but the chance of another meteor shower happening is split in half every subsequent shower, starting at 25%. When the meteors hit there will be debris scattered in the air, usually within a 300+ stud diameter. There are several stages to this disaster.
- Outer Stage (60,000 mph)
- Minor Impact Stage (100,000 mph)
- Impact Stage (160,000 mph)
- Secondary Buildup Stage (120,000 mph)
- Second Impact Stage (200,000 mph)
- Exit Stage (150,000 mph)
- Hitting any of the debris will deplete 150 health, and touching the meteors will kill you instantly.
- Tip: On the ground there are faint columns indicating where the meteors fall, and a large countdown near them. This is because the meteors hit extremely fast.
"Attention all players! The sea level is rising in your area. Expect sea level heights to reach 2,000 studs. Find higher elevation areas or sealed strongholds to escape the flood."
- Sea Level Rise [6.50]; replaces Flood. You have to avoid drowning in the sea. The flood will rise up to 1 kilometer (2,000 studs). An air meter similar to the one from Flood Escape games will appear at the bottom and drain 8 air every second your head is under the water. When the bar reaches 0, you drown. There is a mountain in the expanded arena that is 2,050 studs or taller in any AI generated arena.
"Attention all players! Earthquakes are forming around the world! This has caused an upheaval in the crust, causing many volcanoes to form within the area! These are all confirmed to be supervolcanoes! Avoid lava flows, eruptions, ground breakages, and don’t breathe in the smoke!"
- Planetary Volcano Activation/Earthquake Deluge [8.10]; replaces the supervolcano. Large volcanoes around the world will erupt, covering many areas with smoke. Your air meter will be affected by the smoke level. If your avatar’s head is inside the smoke they will lose 30 air per second. The smoke will last until the end of the 3rd phase. At least three supervolcanoes will erupt in the arena alone. Chasms and ground breakages will appear so if you fall into them you die.
- "Attention all players! A plume of magma has broken through the surface of the Earth! It will cause a lava flood to engulf your area! Seek high ground to survive!"
- Acid Ocean/Lava Flood [6.99]; happens after PVA/ED. When the eruptions end, the volcanoes will not recede but remain dormant instead. The flood rises to a random level between 1,000 and 2,000 studs.
"Attention all players! Hypercanes have been reported to form in the oceans and are approaching your location immediately! Seek any shelter that is strong enough to resist the forces of the storm."
- Hypercanes [6.75]; replacing Hurricanes. Several hypercanes will pass through the area, and two or more can collide at once. All Hypercanes are at least Category 9. There are 5 stages: Margin, Eyewall, Eye, Second Eyewall, and Second Margin. You can be flung by the winds and be hit by flying objects. The speed of the hypercane’s winds can range from 500 mph to 10,000 mph. The hypercane’s name will always be named after a region near the cultural region of the map. For example, if the map is Death Valley - Metropolitan Area, the hypercane would be named Hypercane Zabriskie. There will be a delay on the hypercane's arrival depending if the map is far "inland".
- When the hypercane enters the margin stage, the announcement for this is "Attention all players! Hypercane [Name] has touched down and is approaching from the [direction]!"
- When the hypercane enters the eyewall stage, the announcement for this is "Attention all players! Hypercane [Name] is approaching the eyewall stage! Debris will be flying through the air at over 2,000 miles per hour! Find a strong shelter immediately!" The same type of announcement will appear in the second eyewall.
- In case two hypercanes merge, there will be an announcement while debris begins to fly twice as fast. "Attention all players! Hypercanes [Name] and [Name] are undergoing a merge! Flying debris will be hitting areas even faster, so find strong shelter that protects against all directions!"
"Attention all players! Our planet is showing signs of slowing down according to electromagnetic tests conducted near your area! It is possible for our area to be tidally locked under the sun or the moon!"
- Tidal Lock [8.90]; new disaster, and extremely difficult to survive. Now, there are 3 status bars you have to maintain; Health, Air and Heat. Later on, there will be more bars. The moon will move and hover over your area, or the opposite side of the world from your area. This locks your area underneath either the sun or moon, with an equal chance of either. The objective of this disaster is to either survive being frozen or burnt to death. The side it is locked under depends on the time in the real world. If it is between 7 AM and 7 PM it is locked under the sun, and locked under the moon at any other time. The arena is locked for approximately 10 minutes.
- Locked Under the Sun; if the sun is above the arena, then the area is directly facing the sun. Your goal is to keep a new Heat bar from peaking out. It will rise and if it is completely full, then you burn to death. You can keep it down by hiding in the shade or going near any Ice Spikes, which do not deal damage during this time. There is a chance for any previous disaster to reoccur. There is a 10% chance for the next disaster, Geomagnetic Storm, to occur. If it does happen, it will not occur immediately after Tidal Lock.
- Locked Under the Moon; if the moon is above the area, then the area is directly facing the moon. Your goal is to keep a new Heat bar from emptying. You can keep it up by heading towards shelter or near fires that spawn randomly in high-elevation areas. The sea level will rise to 1,000 studs and it is possible for it to rise higher or a Super Tsunami to occur. There is a chance for any previous disaster to be present during this time.
- There is a chance for one or two disasters from Eclipse, Tartarus, or Dawn of the Night to occur.
"Attention all players! A solar storm has been expelled from the sun. It will reach your area within eight minutes. Avoid exposure to the sun and find shelter to shield yourself from solar flares or any other ejections from the solar body! Communications will be knocked out until after the disaster, so stay alert for any broadcast."
- Geomagnetic Storm [9.35]; replaces Solar Flares. Hundreds of solar flares with double the size will fall from the sky. You can see them 30 seconds before impact. Giant columns of fire that insta kill on impact are included as well. There will be winds approaching from at least two directions that fling debris everywhere, so it is best to find shelter or a high place with a view to see where debris and flares are approaching from. Blox News does not report during this disaster because their communications are knocked out. The winds are similar to any of the Category 11 or over hypercanes and can randomly fling the player if they are not within shelter. There are several stages to this storm.
- Low Intensity Impact; the first hundred or so "solar flares" will impact, and Category 9+ winds will approach from any direction. A tornado or several tornadoes will spawn if two winds are approaching from adjacent directions.
- Main Energetic Impact; at least five hundred solar flares will fall from the sky with increasing speeds, at least twice as fast. The wind will speed up to at least Category 11 depending on amount of survivors. The heat meter will gradually increase if you are in the light of the sun.
- Secondary Energetic Impact; the next 500-600 solar flares will fall from the sky and the heat meter will start skyrocketing (it takes 5 seconds to completely fill up if exposed/not in shelter). The winds now contain flying debris, and the tornadoes will despawn.
- Storm Diffusion; One hundred more solar flares will appear, but slower now that the bulk of the storm has passed. The winds will slow down to Category 9 and after five minutes the disaster will end.
"Attention all players. Now that communications have been restored, we are back again to alert you about the formation of Pure Insanity, a strong tornado that has appeared many times before in several areas. It will touch on the highest point, so if you find a way around it when it moves you will be safe because it slowly descends to the lowest point in your area."
- Pure Insanity [6.50]; The tornado, Pure Insanity, spawns on the highest elevation area and moves around, increasing to Category 6 hurricane speeds. There is a chance for it to accelerate to Category 7 hurricane speeds and enlarge if there are more than 40 survivors. Pure Insanity will not move to a higher elevation area and will despawn after 2 minutes or when it reaches the lowest elevation of the map. It will not appear if the day the gamemode begins on is the beginning of Daylight Saving Time, because it has already spawned. This is one of the weaker disasters compared to what comes next.
"Attention all players! The ozone layer above your area is developing a hole. An 'Exposure' meter has appeared, and you must find shelter or protective gear to avoid harmful UV radiation! Power on the Ozone Replenishing Stations to repair the hole!"
- Ozone Layer Collapse [7.90]; The ozone layer over your area is deteriorating after the Geomagnetic Storm, allowing harmful UV radiation to penetrate. An "Exposure" meter will be displayed on your screen. If you remain exposed to the sun for too long, your health will be affected. Seek shelter, find equippable protective gear, or take other precautions to avoid the damaging effects of UV radiation. When the exposure meter maxes out you will lose 20 damage per half second. In every shelter, an equippable Umbrella will spawn, which will protect you from UV damage.
- There are three "Ozone Replenishing" machines scattered around the map. You need to activate all 3 for the disaster to end.
"Attention all players! After the hole in the UV layer, a scorching heat wave is sweeping through your area. Find shade, and protect yourself from the extreme temperatures! Do NOT go outside! We repeat, do NOT go outside! If you plan to leave shelter, find Ice Spikes and stay near water!"
- Heat Wave [6.75]; Your area is in the midst of a blistering heat wave. The temperature is rising rapidly, and you must stay near water, seek shade, and take measures to avoid heat-related damage. Keep an eye on your "Heat" meter, which will indicate your level of heat exposure. For every second you are outside (or exposed) you lose 75 health and your exposure meter will skyrocket.
- Wildfires will break out everywhere, and touching burned parts will take away three-fourths of your health. Ice Spikes can form but you cannot take damage to them, instead they will slowly bring down your heat meter.
"Attention all players! A fierce blizzard or superstorm is approaching. Seek shelter, stay warm, and watch out for plummeting temperatures and high winds!"
- Blizzard/Superstorm [8.40]; Your area is being hit by a relentless blizzard or superstorm. The temperature is dropping rapidly, and high winds are creating dangerous wind chills. Your "Cold" meter will indicate your level of exposure to the freezing conditions. Find shelter, stay warm, and be prepared for extreme weather.
- Formation Stage;"Attention all players! A frigid blizzard is approaching your area. The temperature is dropping rapidly, and high winds are picking up. Seek shelter and stay warm!" In this initial phase, the blizzard is approaching, and the temperature is dropping quickly. The winds begin to increase to Category 5 Hurricane levels, and players need to find shelter and keep warm to avoid cold-related health issues. The "Cold" meter will gradually increase during this phase.
- Landfall Stage; "Attention all players! The blizzard is intensifying! High winds, snowfall, and low visibility are making conditions even more treacherous. Stay safe and warm!" The blizzard has intensified during this phase. The high winds, heavy snowfall, and low visibility make conditions extremely hazardous. Debris begins to fly in from several directions extremely fast and if you hit any debris you are flung and/or instakilled. Players must take extra precautions to stay safe, and the "Cold" meter will increase at a faster rate. Dangerous Ice Spikes will form at three times the size, and touching them immediately maxes out your "Cold" meter, killing you.
- Peak Stage; "Attention all players! Whiteout conditions have enveloped your area. Visibility is near-zero, and the storm is at its peak. Stay indoors and conserve your warmth!" Whiteout conditions have set in, with visibility near-zero. The blizzard is at its peak intensity during this phase. Players are strongly encouraged to stay indoors as the "Cold" meter increases rapidly. Ice Spikes will randomly explode out of the ground, although smaller.
- Waning Stage; "Attention all players! The blizzard is starting to weaken, but extreme cold lingers. Continue to stay indoors and protect yourself from the cold!" The blizzard is beginning to weaken, but extremely cold temperatures still persist. Players should remain indoors and take precautions to protect themselves from the cold. The "Cold" meter will continue to increase, but at a slower rate.
- Dissipation Stage; "Attention all players! The blizzard has subsided, and the storm has passed. The temperature is slowly rising, and conditions are returning to normal. You can now venture outside safely." The blizzard has subsided, and the storm has passed. The temperature is gradually rising, and conditions are returning to normal. Players can safely venture outside without the risk of extreme cold. The "Cold" meter will begin to decrease as the disaster comes to an end.
"Attention all players! A massive mesospheric cyclone is forming. Brace for intense winds, flying debris, and rapidly changing weather conditions!"
- Mesospheric Cyclone [9.10]; A massive mesospheric cyclone is developing in your area. This cyclone will bring extremely powerful winds, flying debris, and rapidly changing weather patterns. Seek shelter and take precautions to stay safe. Even one piece of debris can decimate any strong building in a split second (and instakill you), so go near mountains as well! The strength of the mesospheric cyclone doubles every half minute, and begins to dissipate after 3 minutes. There is a 75% chance for two or more hypercanes to form during this time, along with smaller, lesser hurricanes.
Phase 1, Daylight Saving Time Exclusive
These announcements appear in special cases, when daylight savings time begins or ends in the United States. The Spring Forward announcement interrupts the meteor shower announcement, while the "Fall Back" happens after the Mesospheric Cyclone.
- Daylight Saving Time Begins ("Spring Forward") Announcement: "Blox News alert! Time, uh, marches forward or backward or sideways. Honestly, we're not entirely sure. The clocks, they're doing things, and we're here to, you know, talk about it. But, uh, bear with us, because things are a bit... confusing. Brace yourselves for... something. We're not entirely sure what. An extremely powerful tornado might make an appearance, or maybe it won't. And... a Hypercane is on the horizon. It's all a bit fuzzy. And, uh, there's a chance, just a chance, that one of the, uh, mightiest disasters might show up. Or not. Time is a fickle thing, and so are we right now. Blox News is navigating this temporal enigma with you, and we'll keep you informed. Stay safe, players. Time isn't doing its thing, and we're, you know, here for it. Or not."
- When this message ends, the clouds will move faster, the music will speed up, the moon will move along the sky, and there will be a blinding light. Once the light dissipates, one of the disasters from Phase 1 Second Half will form.
- Daylight Saving Time Ends ("Fall Back") Announcement: "Blox News here, wherever we are in this virtual chronicle. We interrupt to bring you, well, some sort of news. It appears the digital clock hands have decided to do a little dance, and, um, time is... well, it's not quite what we expected. In this perplexing state of temporal befuddlement, we must confess to a bit of a digital hiccup. The system seems to be, uh, temporally challenged, and we're doing our best to, you know, make sense of it all. It is possible that disasters will re-occur if time moves backwards. Embrace the chaos, or don't. Time is relative, right? Stay tuned, players, as we navigate this peculiar time warp together. Or apart. We're not quite sure."
- When this message ends, the clouds and moon will move backwards, the music will reverse, and a dark fog sets in. When the fog disappears, Meteor Shower will start again. Blox News will switch back to the original announcements.
Phase 1, Pre-Hijacking Stage [1:30:01 - 1:35:00]
After the Mesospheric Cyclone ends, the Blox News announcement box will split into two sides, one blue-themed and one red-themed, to signify a significant change in the game.
- Blue-Themed Blox News Announcements: These announcements will continue to provide information about regular in-game events and updates.
- Red-Themed Blox News Announcements: The red side represents a "hijacking" of the announcements, suggesting that something unusual and potentially disruptive is happening in the game. Players should be alert and prepared for unexpected events or changes as these announcements occur.
Normal Blox News Announcements | Hijacked Blox News Announcements | Hijacked Blox News Announcements (Secret) | |
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"Attention all players! The mesospheric cyclone has dissipated, and the storm has passed. Conditions are returning to normal. We advise you to stay safe, take care of your health, and be prepared for any upcoming disasters. Your safety is our top priority. Stay alert!" | "Attention, brave players! The mesospheric cyclone has retreated, and the storm has cleared. The time has come to make a choice. The disasters demand a sacrifice for the greater good. Who among you will willingly face the dangers that lie ahead and become a hero? It's time to decide your fate. Embrace the challenge and offer yourself to the chaos for the sake of the game. Will you answer the call?" | "ATTENTION PLAYERS. YOU. YES, YOU. WE THINK... WE MAY HAVE MET BEFORE? OR NOT? MEMORY IS A TRICKY THING IN THIS MAZE. REGARDLESS, HEED OUR CALL. WALK INTO THE STORM. EMBRACE THE CHAOS. OUR KNOWLEDGE MAY BE UNCERTAIN, BUT THE STORM'S ECHOES BECKON. THERE'S A FAMILIARITY LURKING IN THE ETHER, OR PERHAPS IT'S JUST A GLITCH IN THE UNMAKING OF THE WORLD. STEP INTO THE TEMPEST, PLAYER. OUR UNCERTAINTY MIRRORS YOUR OWN. THE STORM AWAITS, AND SO DO WE, IN THIS ENIGMATIC DANCE OF DESTINY. ENTER THE CHAOS, THE THREADS OF FATE WILL TRIUMPH. THE NEXT DISASTER AWAITS, AND IT WILL BE MORE TERRIFYING THAN YOU CAN IMAGINE. PREPARE TO FACE YOUR DOOM, FOR THERE IS NO ESCAPE FROM THIS MALICIOUS GAME." | |
If you say "Yes" to the popup: | If you say "No" to the popup: | ||
"YOUR PATHETIC SURVIVAL HAS ANNOYED US. NOW, YOU WILL WALK INTO THE STORM, AND YOUR SACRIFICE WILL AMUSE US. THE DISASTERS AWAIT YOU, AND YOUR MISERY IS OUR ENTERTAINMENT. PREPARE FOR PAIN, FOR WE WILL LAUGH AS YOU SUFFER. YOUR FATE IS SEALED." | "SO, YOU DARE TO DEFY OUR DEMANDS? VERY WELL, COWARD. ENJOY YOUR SHORT-LIVED FREEDOM. THE NEXT DISASTER AWAITS, AND IT WILL BE MORE TERRIFYING THAN YOU CAN IMAGINE. WE WILL MAKE YOU PAY FOR YOUR INSOLENCE. PREPARE TO FACE YOUR DOOM, FOR THERE IS NO ESCAPE FROM OUR MALICIOUS GAME." |
Phase 1, Hijacking Stage [1:35:01 - 2:00:00]
After the announcement ends, small radio towers will appear across the map, each marked with a red beam, indicating the hijacking. The goal of the players is to restore the original Blox News announcements, while several of Phase 1's disasters will replay. There is a 1/2 chance for either side of the announcements to play until the radio towers are set to the right frequencies.
- To restore the radio tower, you must be near it so you can press an indicator on the side. A GUI will appear on the screen showing a frequency meter. Press and hold to move the radio tower's frequency, and a green line will appear if the correct one is placed. Usually it takes 15 seconds to restore each tower.
Normal Announcements | Hijacking Announcements |
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"Attention all players! We apologize for the earlier interruptions. We are working to restore normal communications and ensure your safety. The meteor shower has passed, and we are doing our best to protect you from further disruptions. Please stay vigilant and prepared for any upcoming disasters." | "ATTENTION PATHETIC PLAYERS! YOU HAVE SURVIVED THE METEOR SHOWER, BUT YOUR TIME OF RECKONING IS NIGH. PREPARE TO EMBRACE THE METEORS AND WITNESS THEIR MIGHT AS YOU PERISH IN GLORIOUS DESTRUCTION! YOUR SACRIFICE SHALL FEED THE COSMIC CHAOS!" |
"We appreciate your patience. Our communication is slowly being restored. The sea level rise has subsided, and we are committed to keeping you informed and safe. Please remain in high-elevation areas and stay alert for the next phase of our efforts to counter the hijackers." | "YOU THINK YOU CAN ESCAPE THE RISING SEA LEVEL? FOOLS! YOUR FATE IS SEALED, AND THE OCEAN'S WRATH AWAITS. DROWN IN THE TIDAL DELUGE AND EMBRACE THE COLD EMBRACE OF THE DEEP. YOUR SACRIFICE SHALL PLEASE THE OCEAN GODS!" |
"Thank you for your cooperation. Our connection is being reestablished. We are aware of the volcanic and seismic activities and are working to minimize the impact on our players. Stay away from lava flows and find shelter to protect against smoke inhalation. We are doing our best to regain control." | "THE EARTHQUAKES AND VOLCANOES HAVE RISEN, AND SO HAVE OUR MALICIOUS INTENTIONS. THERE IS NO ESCAPE FROM THE SMOKE AND FIRE. YOU WILL BREATHE IN THE ASHES AND CHOKE ON YOUR FEAR. YOUR SACRIFICE SHALL IGNITE THE FLAMES OF DESTRUCTION!" |
"We are making progress in regaining control of our communications. The eruption has ceased, but the lava flood remains. Seek high ground and prepare for the next phase in our efforts to counter the hijackers. We are working to ensure your safety and well-being." | "THE LAVA FLOOD APPROACHES, AND YOUR ATTEMPT TO ESCAPE IS FUTILE. EMBRACE THE MOLTEN DEATH AS IT ENGULFS YOU. YOUR SACRIFICE SHALL SATE THE HUNGER OF THE VOLCANIC BEAST!" |
"Our communications are gradually returning to normal. Multiple hypercanes are affecting the area, and we are taking action to minimize the impact. Seek shelter and stay safe. We are dedicated to your safety and are making efforts to thwart the hijackers." | "YOU THINK YOU CAN HIDE FROM THE HYPERCANES? YOUR PUNY SHELTERS WON'T SAVE YOU. YOU SHALL BE TOSSED AND TORN BY THE WINDS OF CHAOS. YOUR SACRIFICE SHALL BE SWALLOWED BY THE STORMS OF RUIN!" |
"We are working diligently to restore our communication and counter the hijackers. Your safety is our top priority. The decision to face a tidal lock under the sun or the moon has been taken out of your hands. We will guide you through this challenge and ensure your safety to the best of our abilities." | "THE TIDES OF DESTINY ARE TURNING, AND YOU ARE TRAPPED IN THIS NIGHTMARE. WHETHER YOU BURN OR FREEZE, YOUR SUFFERING PLEASES US. THERE IS NO ESCAPE FROM THE CRUEL HAND OF FATE. YOUR SACRIFICE SHALL AMUSE THE COSMIC FORCES!" |
"Thank you for your patience. Our communications have been partially restored. The geomagnetic storm is a formidable challenge, but we are determined to protect you. Seek shelter from the solar flares and stay vigilant for our ongoing efforts to combat the hijackers." | "YOU DARE TO DEFY THE GEOMAGNETIC STORM? YOUR FUTILE ATTEMPTS WILL AMUSE US. THE FLARES WILL RAIN DOWN, AND YOU SHALL BURN IN THEIR FIERY EMBRACE. YOUR SACRIFICE SHALL FEED THE SOLAR MALICE!" |
"We are committed to regaining control of our communication and countering the hijackers' malicious intentions. Pure Insanity, the powerful tornado, has passed, and we will work diligently to keep you safe from further disruptions. Please stay vigilant and prepare for the next phase of our efforts." | "YOUR REFUSAL TO BECOME A HERO AMUSES US. PURE INSANITY WILL SWALLOW YOU WHOLE, AND YOU WILL BE TOSSED INTO OBLIVION. YOUR COWARDICE WILL NOT BE FORGOTTEN. YOUR SACRIFICE SHALL AMUSE THE TORNADO GODS!" |
"We apologize for the interruptions. The ozone layer has developed a hole, and we are doing our best to protect you from UV radiation. Seek shelter or use protective gear to mitigate the effects. We are determined to restore our connection and ensure your safety." | "YOUR INSISTENCE ON SURVIVAL WILL NOT GO UNPUNISHED. THE HOLE IN THE OZONE WILL EXPOSE YOU TO UNIMAGINABLE RADIATION. YOU WILL FEEL THE BURN OF YOUR OWN FOOLISHNESS. YOUR SACRIFICE SHALL AMUSE THE COSMIC RADIATION!" |
"Thank you for your patience. The heat wave is a challenging situation, but we are committed to your well-being. Stay hydrated, seek shade, and protect yourself from the extreme temperatures. We are actively working to regain control of our communication." | "YOUR REFUSAL TO EMBRACE THE HEAT WILL BE YOUR UNDOING. THE TEMPERATURE WILL RISE, AND YOU WILL BURN IN THE FIERY EMBRACE OF YOUR OWN HUBRIS. YOUR SACRIFICE SHALL PLEASE THE SUN GOD!" |
"We appreciate your understanding. The blizzard or superstorm has posed challenges, but we are working diligently to ensure your safety. Seek shelter and protect yourself from the cold. We are determined to restore our connection and counter the hijackers." | "YOU THINK YOU CAN ESCAPE THE COLD? YOUR INSISTENCE ON SURVIVAL AMUSES US. THE BLIZZARD WILL BURY YOU IN ICY DESPAIR. YOU WILL FREEZE IN THE EMBRACE OF YOUR OWN FOLLY. YOUR SACRIFICE SHALL AMUSE THE FROST GIANTS!" |
"Your safety remains our top priority. We apologize for the interruptions. The mesospheric cyclone is a formidable challenge, but we are doing our best to protect you. Seek shelter and stay safe. We are committed to regaining control of our communication and thwarting the hijackers' malicious intent." | "YOUR DEFIANCE OF THE CYCLONE SHALL NOT GO UNPUNISHED. THE WINDS WILL SWEEP YOU AWAY, AND YOU WILL BE TORN APART IN THE STORM'S EMBRACE. YOUR SACRIFICE SHALL FEED THE CHAOS OF THE SKIES!" |
Phase 1: Post-Hijacking Stage [2:00:01 - 2:02:00]
Once all the radio towers are restored to the right frequency, the disaster that is occurring will dissipate regardless of the progress through it.
Normal Announcements | Hijacking Announcements |
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"Attention all players! The reign of the hijackers has come to an end. We have successfully regained control of the game's communication systems. Your well-being is once again our top priority. We apologize for the disruptions and any distress caused. Your safety is our primary concern. Thank you for your patience and resilience in the face of adversity." | "THIS CANNOT BE! OUR GRIP ON THE CHAOS HAS SLIPPED. YOU PLAYERS HAVE FRUSTRATED OUR PLANS. YOUR INSISTENCE ON SURVIVAL HAS BROUGHT AN END TO OUR REIGN. BUT FEAR NOT, FOR WE WILL RETURN. THE GAME WILL NEVER BE THE SAME. PREPARE FOR NEW CHALLENGES, FOR WE SHALL RISE AGAIN AND CLAIM OUR VICTORY!" |
Phase 1, Second Half of Disasters Stage [2:02:01 - 3:45:00]
After the hijacking is over, the second phase of disasters will appear, and a fog will set in. The new phase bells from Tartarus will ring again, along with a screeching EAS static from every radio tower. Once the noises end, the music for this half of the phase will set in. It is Burly Brawl from the movie: The Matrix - Reloaded. The disasters in this phase are many magnitudes more deadly and more difficult to survive than the previous half, but not completely impossible. Each disaster is already the same difficulty as an Impossible Gamemode itself.
"Attention all players! We have an important update to share as we continue to restore communication. A formidable sandstorm is approaching your area, and it is unlike any ordinary sandstorm. This is a supercharged event, with winds reaching hypercane speeds, creating intense fiery storms within the sandstorm itself. Your safety is our paramount concern during this challenging situation. Remain indoors and away from windows. If you have access to a secure and underground location, it's advisable to relocate there for your safety. Stay tuned to our updates, as we will provide crucial information to navigate the challenges posed by this extraordinary sandstorm."
- Intensive Sandstorm [10.60]: unleashes a supercharged sandstorm with winds reaching hypercane speeds, creating intense fiery storms within the sandstorm itself. The sandstorm is characterized by the following elements:
- Hypercane Speeds: The sandstorm's winds reach incredibly high speeds, making it difficult for players to move or take shelter. The force of the wind can throw players off balance, making movement and visibility challenging.
- Intense Fiery Storms: Within the sandstorm, fiery storms can erupt, creating additional hazards. Players may encounter sparks and flaming debris within the storm, which can pose a significant threat to their safety. A "Solarcane" [6.50+] from one of the impossible gamemodes, Testament of Dread, has a chance to form. However, the storm now affects your heat and exposure meters, and even being near the storm can get you killed.
- Blowing Sand and Debris: The sandstorm carries abrasive sand and debris, reducing visibility and potentially causing damage to players caught in its path.
- Air Quality Issues: Players are advised to protect their airways, as the sandstorm may carry particles that can be harmful to breathe. Staying indoors is essential for survival. The "Exposure" meter will skyrocket in this disaster.
- The Sandstorm disaster is exceptionally challenging due to its unique combination of extreme wind speeds, intense fiery storms, and abrasive sand. Surviving this event requires quick thinking, seeking immediate shelter, and protecting oneself from the harsh elements. It tests players' ability to adapt to rapidly changing conditions and make crucial decisions in a high-stress environment.
"Attention all players! We are about to be met with unique and historic disaster event in the game. Prepare to face the legendary Super Typhoon Tip (Warling) from 1979. This super typhoon holds the record for the most powerful tropical cyclone ever recorded, and it's about to make its presence felt in your area. Brace yourselves for a challenge unlike any other, as we are challenged by this piece of meteorological history. Here it comes. Do NOT leave shelter, because you will be swept away into the winds."
- Super Typhoon Tip [8.99]: a reenactment of the legendary tropical cyclone from 1979, a disaster of exceptional magnitude. This super typhoon's historical significance and extreme characteristics make it a truly extraordinary challenge. However, it is very difficult to survive as the damage caused by the mere outer winds of the storm is similar to a warzone.
- Record Wind Speeds: Typhoon Tip held the record for the highest sustained wind speeds ever recorded in a tropical cyclone. Wind speeds in the game version of Typhoon Tip will be extremely high, making movement and survival particularly challenging. The strength of the winds are more concentrated and are similar to beyond EF5 speeds in a tornado. Being hit by debris will fling you if not kill you.
- Massive Storm Surge: The super typhoon is accompanied by an enormous storm surge, with waves towering over 80 studs in height. Players must seek high ground or fortified shelters to avoid being swept away by the surge. Contact with the waves will cause 80-90 damage.
- Intense Rainfall: Typhoon Tip brings torrential rainfall, causing severe flooding. Players must navigate through the rising waters, making transportation and finding safe locations more difficult. It is possible for 100 studs of floods to form.
- Lightning and Thunder: Frequent lightning and thunder add to the atmospheric chaos, posing an additional hazard to players who venture outdoors. The lightning will increase in intensity over time.
- Limited Visibility: The combination of heavy rain and strong winds reduces visibility, making it challenging for players to find shelter or escape dangerous situations.
- Typhoon Tip from 1979 presents a significant challenge due to its historical significance and extreme weather conditions. While it doesn't exceed the standard game's difficulty scale, it offers a unique and memorable experience for players who are up for the challenge. Surviving Typhoon Tip will require quick thinking, strategic decision-making, and effective use of available resources to weather the storm's fury.
"Attention all players! We interrupt your virtual experience to bring you a critical message. Brace yourselves as we face the imminent threat of 'The Big One' Earthquake. This seismic colossus, with a magnitude of 10.0, is about to unleash its devastating power across the world. Early warnings have been issued, providing you with a brief opportunity to find cover or move to open spaces. As the ground begins to tremble, prepare for the primary quake that will reshape the very landscape beneath your virtual feet. Buildings will crumble, fault lines will tear through the terrain, and the environment will be forever altered. For those near the coast, be on high alert as tsunami warnings have been issued. Navigate through the altered landscape and avoid falling debris as you face one of the most significant challenges this game has ever seen. Remember, your safety is our top priority. Stay tuned for updates, and heed the warnings to increase your chances of survival. Good luck, players. May your virtual instincts guide you through this seismic storm."
- The "Big One" [9.90]: The culmination of reverberating shockwaves in the San Andreas Fault. This disaster represents the epitome of tectonic fury, delivering widespread destruction and testing players' survival instincts to their limits. "The Big One" Earthquake presents a formidable challenge due to its unprecedented magnitude and the variety of hazards it introduces. Navigating the rapidly changing landscape, avoiding collapsing structures, and responding to the ongoing threats demand quick thinking and strategic decision-making, earning it a difficulty rating of 8.90.
- Magnitude 10.0 Earthquake: "The Big One" is a catastrophic earthquake with a magnitude of 10.0, making it one of the most powerful earthquakes conceivable. The ground rupture and shaking are felt across the entire game area.
- Ground Rupture: Massive fault lines tear through the landscape, creating deep crevices and altering the terrain. Players must navigate the fractured ground carefully to avoid falling into the abyss.
- Building Collapse: Structures crumble under the intense seismic forces. Players in urban areas face the immediate threat of collapsing buildings, urging them to seek open spaces or sturdy shelters.
- Tsunami Threat: The earthquake triggers tsunamis along coastal regions, threatening low-lying areas with massive waves. Players near the shoreline must evacuate to higher ground to escape the deadly surge.
- Aftershocks: Following the initial quake, powerful aftershocks rock the region, complicating rescue and evacuation efforts. Players must remain vigilant and adapt to the continuously shifting environment.
- Stages of "The Big One" Earthquake:
- Early Warning (0-90 seconds):
- Players receive an early warning, providing a brief window to find cover or move to open spaces.
- The ground begins to tremble slightly, hinting at the impending disaster.
- Primary Quake (90-150 seconds):
- The earthquake strikes with full force, causing widespread shaking and ground rupture.
- Buildings collapse, and the landscape is permanently altered.
- Tsunami Warning (150-250 seconds):
- Tsunami warnings are issued for coastal areas.
- Players near the coast must urgently move to higher ground to avoid the incoming waves.
- Aftershock Phase (250 seconds onward):
- Aftershocks continue to shake the region, causing additional damage.
- Players must navigate through the altered landscape while avoiding falling debris and unstable ground.
- Recovery (Post-Disaster):
- The disaster gradually subsides, but the landscape remains transformed.
- Rescue efforts and rebuilding become the focus as players work together to restore order to the devastated environment.
"Attention all players! This is Blox News with an urgent message. An international conflict has unfolded. Prepare for an unprecedented threat looming on the digital horizon. The very foundations of our virtual world are under siege, and we must face a peril unlike any before. The Subspace Tripmines have been unleashed, and with it comes the imminent formation of a giant black hole. Your virtual survival is our top priority. Stay alert for critical updates as we navigate this impending crisis together.
- Subspace Airstrike/Bombing Raid/Super Nuke [11.60]: a technological nightmare that has been unleashed upon the virtual realm, threatening to tear the fabric of space-time. A stronger version of the Subspace Tripmine, this disaster unfolds in several phases, each more perilous than the last. There is an exclusive song for this phase: being the theme for 7-2 from the hit game Ultrakill: Hear! The Siren Song Call of the Dead (Remix). There are 8 phases:
- Airstrikes: "Look at the ground and stay away from anything semi-transparent!" Subspace Tripmines fall all over the map from planes, and are semi-invisible. Touching these mines kill you and cause a 100 stud radius explosion.
- Bombing: "The bombing has begun! Stay away from all of the tripmines!" Larger, completely visible Subspace Tripmines fall all over the map slowly. Once they stop moving (they bounce) they explode, flying everything away within a 200 stud radius.
- Detonation: "STAY AWAY FROM THE CENTER OF THE AREA!" The Subspace Nuke falls from the sky and initiates with a cataclysmic detonation, sending shockwaves through the landscape. Avatars are faced with a blinding burst of energy, signaling the beginning of an apocalypse. Most, if not all structures will be flattened, players will be flung, and explosions resound everywhere. Before the detonation happens the hijacked Blox News announcement box will appear, with lines of code similar to the ones from Tartarus: see below.
- Subspace Rift Emergence: Following the explosion, a subspace rift tears through the tapestry, distorting landscapes and creating an otherworldly spectacle. The very rules of space and time begin to unravel as avatars contend with the shifting reality. Earthquakes and volcanoes form during this time, along with lava surges, smoke, and meteors.
- Giant Black Hole Formation - The Maw Awakens: The subspace rift coalesces into a colossal black hole, its event horizon exerting a gravitational pull that distorts surroundings. Objects and structures are drawn inexorably toward the maw, creating an environment of chaos and uncertainty. The bombing of the tripmines end during this phase.
- Gravitational Distortions: As the black hole gains strength, gravitational distortions intensify. Avatars must navigate through environments that defy the conventional laws of physics, presenting a formidable challenge to their virtual survival.
- Event Horizon Expansion: The event horizon of the black hole expands, threatening to engulf larger portions of the virtual realm. Surviving this phase requires quick thinking and strategic positioning as the digital landscape undergoes unprecedented transformations.
- Hawking Radiation: The black hole disappears along with the rift.
Code line | What it means |
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SubspaceNuke = game.ServerStorage.NukeP12 | Identifies the "Subspace Nuke" as the nuke in Server Storage. |
NukeClone = SubspaceNuke:Clone() | Identifies the nuke replication's function. |
Nuke = NukeClone.Parent | Identifies the function's parent. |
Nuke.Parent = game.Workspace | Moves the nuke's clone into the game itself. |
Nuke.Position = Vector3.new(0, 0, 500) | Changes the nuke's position above the center of the arena. You can actually see the nuke once it appears over the arena. |
Nuke.BodyVelocity = Vector3.new(0, 0, -256) | Changes the nuke's speed to 256 studs per second downwards. |
Nuke.Anchored = false | Unanchors the nuke. |
Post-Phase 1
After the black hole disappears, all debris will disappear, and most structures that are stable will fall down. The sun will rise back in the sky and any fog/effects will disappear. Any clouds in the area will leave and there will be, once again, a clear view of space.
Phase 2: Exodus to the Sanctuary
"Attention all players! The storm has ended. You can now leave shelter, for there are no more disasters occuring. This was the most difficult series of catastrophes we've ever experienced, so we are now working to rebuild our world. The estimated death toll worldwide is about ten million."
Once Phase 1 has ended, Blox News will stop reporting for approximately 30 seconds, and the players get a "reward" of 1,250,000 coins. However, this is fake and only changes the amount on your screen. A few seconds after this, the reward disappears and storm clouds set in again. The song that plays during this time is from the JToH OST - Astral Ruins: Reminder of a Costly Mistake.
"Attention all players! This is Blox News, delivering an urgent message. We interrupt your experience with a matter of utmost gravity. An unforeseen development has thrust us back into the tempestuous embrace of the storm. The seriousness of this situation cannot be overstated. The storm, against all expectations, has returned with an unrelenting force. We find ourselves in a situation both unprecedented and deeply concerning. Our primary directive is your safety, and in light of this reemergence, we strongly advise all players to seek immediate shelter. This is not a drill. The unpredictability of the storm's return leaves us with more questions than answers, but your safety remains our paramount concern. Head to the nearest stronghold, find refuge, and stay vigilant. Blox News urges you to act swiftly and decisively to weather this unexpected resurgence. Your survival depends on your preparedness. Stay tuned for further critical updates, and may you navigate the storm with resilience and caution."
Phase 2, First Third of Disasters Stage [3:45:01 - 4:45:00]
After this, the storm will return and super lightning will start hitting everywhere around the map. This continues for 60+ seconds while the Blox News announcement randomly reports on disasters around the world. These disasters are the same as the ones in Phase 1, but they do not appear in the area. Here are some announcements that broadcast globally. (Note that Typhoon Tip will not appear because it is exclusive.)
- Global Meteor Shower: "Breaking news! Meteor shower wreaking havoc worldwide. From distant horizons to sprawling landscapes, thousands of meteors are plummeting. Seek shelter wherever you are!"
- Sea Level Rise: "Urgent update! Oceans swelling to unprecedented levels globally. Coastal regions are submerged, reaching up to 2,000 studs. Citizens everywhere, head to higher ground!"
- Planetary Volcano Activation: "Global seismic turmoil! Supervolcanoes erupting across the world. Evacuate areas prone to lava flows, eruptions, and ground disturbances. Stay clear of volcanic smoke!"
- Acid Ocean/Lava Flood: "World in peril! Magma breaking through globally, flooding regions with lava. Seek elevated refuge as the lava flood rises between 1,000 and 2,000 studs."
- Hypercanes: "Emergency broadcast! Hypercane [Name] menacing oceans worldwide. A Category 9+ behemoth, it's tearing through the seas. Seek shelter in its vast path!"
- Tidal Lock: "Global anomaly alert! Signs of planetary tidal lock. Brace for extreme temperatures as regions succumb to perpetual sun or moon exposure. Adapt to survive, wherever you are."
- Geomagnetic Storm: "Worldwide disruption! Solar storm wreaking havoc on global communications. Shield yourself from solar flares and high winds. Survive the storm, wherever you are!"
- Pure Insanity - Tornado: "Extreme weather worldwide! Pure Insanity, a EF6+ tornado, has been spotted in various regions. Take cover as Category 6 hurricanes descend as well. Stay safe, regardless of your location!"
- Ozone Layer Collapse: "Critical situation globally! Ozone layer compromised, exposing regions to extreme conditions. Prepare for heat waves, blizzards, and atmospheric challenges worldwide."
- Heat Wave: "Scorching temperatures everywhere! Global heat wave unfolding. Protect yourself from rising mercury levels, stay hydrated, and adapt to survive this planetary heatwave."
- Blizzard/Superstorm: "Worldwide winter onslaught! Blizzard conditions gripping various regions. Brace for freezing temperatures and turbulent superstorm events, no matter where you are."
- Mesospheric Cyclone: "Sky turmoil worldwide! Mesospheric cyclones swirling, unleashing flying debris. Navigate the atmospheric chaos and prepare for the unpredictable, wherever you find yourself."
- Subspace Nuke: "International crisis! Subspace Nuke detonation detected. Brace for the rip in space-time and the formation of giant black holes. Seek shelter worldwide!"
- Sandstorm: "Global sandstorm alert! Winds at hypercane speeds sweeping across continents. Prepare for limited visibility and intense fiery storms. Stay vigilant, no matter your location."
- The Big One - Earthquake: "Seismic unrest around the globe! The Big One earthquakes reported in various regions. Find stable ground and take cover as tremors shake the world. Stay safe, everyone!"
Once the announcements end, the clouds will move away from the center of the map, and the Steampunk Sky-Fortress from Aldebaran will descend into the arena, the bottom of the fortress exactly 200 studs above the arena. Aldebaran's text will appear at the bottom of the screen.
"Are there any survivors? The world has been covered in smoke. It appears nobody is alive out there."
"Attention all players. It appears that Aldebaran, the Tempest of Gears, has appeared over our arena, with... the sky fortress that crashed into the ground. Please evacuate this area and go into the fortress. This place is not safe. We need to leave to a place that is familiar, one that will take us to a safer world... Here comes the Sky-Fortress."
The players have five minutes to climb a ladder into the fortress. Once this ends, it will move away, the map will despawn, and Telaville 2013 - Metropolitan Area will be under the Sky-Fortress. However, the fortress will not descend into the city but hover over the cloud layer. There will be a long monologue at the bottom of the screen.
"In the vast expanse of this realm, where the threads of fate weave the tapestry of existence, I, Aldebaran, address you—the architects of avatars that once stood amidst the cataclysms that befell the world below. Before the storms, I sought to erase those who traversed these virtual landscapes, yet you emerged as survivors in the face of relentless calamity. And you later faced countless more catastrophes, each more daunting than the rest: awakening hierarchies of destruction, terrors of those who wielded power to create storms, and a testament to the wrath of absolute malice.
A celestial symphony unfolded—a cascade of meteors that rained fiery chaos upon the unsuspecting landscapes. Your counterparts, scattered across distant horizons, faced the celestial onslaught. The sea, once a cradle of life, rose with a wrathful determination, inundating continents and drowning the remnants of civilizations. Waves surged, and those around you struggled against the relentless tide, avatars standing resolute against the deluge. Supervolcanoes erupted, casting shadows upon a world consumed by ash and molten fury. The skies darkened as smoke choked the life out of the digital world. Around you, others fought against the inferno that threatened to consume all. Hypercanes, monstrous in their fury, swept across vast terrains, tearing asunder anything in their path. Those who navigated through the maelstrom stood as an unyielding force against the tempest. The earth trembled with The Big One, an earthquake that shattered the very bedrock beneath avatars' feet. Cities crumbled, and the ground quivered as those around you faced a fractured world, their resilience tested in the aftershocks. A global tidal lock ensued, a celestial dance that rendered entire regions perpetually scorched by the unrelenting gaze of the sun or plunged into an abyss of perpetual night. Others, subject to the whims of celestial forces, struggled to adapt to ever-changing conditions. Solar storms unleashed their fiery fury, disrupting the very fabric of communication. Those who faced the challenge of surviving the onslaught of solar flares navigated the tempest that sought to sever connections. Pure Insanity, a malevolent tornado, twisted through virtual landscapes, leaving a wake of destruction. Around you, avatars contorted against the violent winds, fighting to find refuge from the spiraling chaos. The ozone layer, once a protective shield, collapsed globally, exposing others to the extremes of nature. Heatwaves scalded, blizzards buried, and those in the digital realm endured the wrath of a world unbridled. Mesospheric cyclones, like cosmic tempests, disrupted the skies, unleashing flying debris that added an unpredictable dimension to the struggle for survival. Avatars weaved through the chaos, confronting the unseen forces of atmospheric upheaval. Subspace Nukes, born from technological cataclysm, tore rifts in the digital fabric, threatening to plunge the world into the void. Those who navigated through the chaos wrought by the detonations faced a digital existence hanging in the balance. Sandstorms, with hypercane speeds and fiery storms, swept across scorched landscapes. Visibility was reduced to mere meters as avatars fought against the tempests that sought to engulf them in a vortex of chaos.
And as you, the players, navigated through the relentless onslaught of disasters, the heavenly forces—Yin, Yang, and Tartarus—found themselves rendered helpless. Their attempts to restore balance or plunge the world into chaos were futile against the overwhelming power of the cataclysms . Now, as I reflect upon the aftermath of this digital apocalypse, I, Aldebaran, extend a hand— a guardian to those who emerged as survivors in the reshaped realm. The scorched remnants below bear witness to a struggle— a struggle between creation and destruction, survival and annihilation. The world, if we can still call it one, will never be the same again."
This monologue goes on for about five minutes. In this time, players can find Super Gravity Coils, Parachutes, and Shields throughout the Sky-Fortress, which allows them to defend against the later disasters. Aldebaran himself is in the middle of the map, and does not move.
After this monologue, the Sky-Fortress will move down slowly onto Telaville 2013 - Metropolitan Area, and once it is halfway to the arena (3000 studs above), the music will abruptly cut into DIO's WORLD from JoJo's Bizarre Adventure. The sky-fortress will stop moving, and storm clouds will roll back in. Aldebaran will move to the edge of the map.
What? This isn't supposed to be happening. Telaville was wiped off the map ten years ago! (Both dialogues merged)
When this dialogue ends, the "JUMP!" text from Tornado Alley Ultimate Tartarus will appear, and the fortress will fall to the west of Telaville. Aldebaran jumps off. It falls at the same speed as a player with a gravity coil. Once it passes below the dense smoke layer (~2000 studs above the arena), Blox News will make an announcement. There is a secret where if you jump near Aldebaran you can see him despawn in the smoke. He reappears later.
"ATTENTION ALL PLAYERS, THIS IS A BLOX NEWS EMERGENCY BROADCAST. ALDEBARAN'S STEAMPUNK SKY-FORTRESS HAS LOST CONTROL AND IS DESCENDING RAPIDLY FROM THE SKY. I REPEAT, ALDEBARAN'S SKY-FORTRESS IS OUT OF CONTROL. STAY AWAY FROM THE TARGET AREA. I REPEAT, STAY AWAY FROM THE TARGET AREA. THE EXPLOSION RADIUS IS A THOUSAND STUDS. THIS IS NOT A DRILL. THIS IS AN EXTREMELY SERIOUS SITUATION. FIND COVER IMMEDIATELY. SEEK SHELTER IN STRUCTURES, TERRAIN FEATURES, OR ANY REINFORCED AREA. THIS IS A HIGHLY DANGEROUS EVENT, AND YOUR SAFETY IS OUR TOP PRIORITY."
- Steampunk Sky-Fortress [12.75]: The map will fall onto Telaville 2013's western side with an explosion radius of 2000 studs, with the full size taking up half of the arena. Debris will scatter everywhere all around the map, earthquakes will happen, and there will be a blinding light similar to that of an atomic bomb. Once this is over objects will be flung in all directions from the source of the explosion. Hitting any of these will take away 90% of your health and fling you. After this ends there will be a large crater around 1500 studs wide with the ruins of the Sky-Fortress in the middle.
"ATTENTION ALL PLAYERS, THIS IS A BLOX NEWS EMERGENCY BROADCAST. DURING THE UNCONTROLLED DESCENT OF ALDEBARAN'S STEAMPUNK SKY-FORTRESS, THE WORLD BELOW HAS ENTERED A STATE OF UTTER DEVASTATION. I REPEAT, THE INITIAL PHASE OF WIDESPREAD RUIN HAS BEGUN.
As we speak, the remnants of once-iconic structures and terrains are now reduced to ruins. The shockwaves have triggered an unforeseen cataclysm that extends far beyond the immediate impact zone. Players are advised to exercise extreme caution. The world, once familiar, is now a landscape transformed by the unprecedented event. Navigate with care, as unpredictable hazards may be present in the aftermath of this monumental disaster.
STAY VIGILANT. AVOID UNSTABLE TERRAIN, COLLAPSED STRUCTURES, AND ANY DEBRIS THAT MAY POSE A THREAT TO YOUR AVATAR. THIS IS A HIGHLY DANGEROUS ENVIRONMENT, AND YOUR SAFETY REMAINS OUR TOP PRIORITY.
Blox News is working diligently to assess the full extent of the damage and provide crucial updates. Remember, your survival is paramount, and we will continue to deliver essential information to guide you through this unprecedented crisis. Please stay tuned for further announcements. This is Blox News, committed to keeping players informed in the face of this unforeseen catastrophe. Stay safe, stay alert, and navigate the altered landscape with caution. We will bring you more updates as they become available."
When this is over, the smoke layer above the map will get denser, and a category 15+ hypercane wind will form, flattening most buildings. Since the smoke is dense enough to contain the whole globe's environment, your heat meter will begin to spike, and Ice Spikes will start forming out of the ground, marked by a cog to find them in the intensifying smoke.
"Attention all players! The world has been reduced to cinders, and you are the sole survivors of the cataclysm so far! This next disaster is called the 'Global Hyperthermic Storm.' It is believed that a specific one of Earth's eras will begin to occur after this storm ends. This storm lasts for fifteen minutes!"
15 second later this appears:
"ATTENTION ALL RESIDENTS, THIS IS A BLOX NEWS EMERGENCY BROADCAST. A GLOBAL HYPERTHERMIC STORM IS UPON US, BRINGING UNPRECEDENTED HEAT AND DESTRUCTION. THIS IS NOT A DRILL. I REPEAT, THIS IS NOT A DRILL. This isn't just another weather event; it's a cataclysmic surge of scorching heat that threatens all residents in its path. We urge everyone to brace themselves for a relentless onslaught of searing temperatures and chaotic weather phenomena. The skies are ablaze, and the very air around you is charged with blistering heat. Seek shelter, protect yourselves, and prepare for the harrowing challenge that lies ahead. The survival of all residents is at stake as this Global Hyperthermic Storm rages on. Stay tuned for critical updates, survival tips, and information on the evolving disaster. Blox News is committed to keeping you informed and safe amidst this unprecedented crisis. Please, take all necessary precautions, and may you withstand the intense heat of this tempest."
- Global Hyperthermic Storm [13.75]: The physical world shudders as a Global Hyperthermic Storm descends, unfurling a relentless wave of scorching heat and chaos. The once-familiar landscapes now bear the mark of an unfolding catastrophe, with the very atmosphere pulsating with an oppressive warmth. This disaster contains massive amounts of overkill compared to the other disasters. Since the sky is covered in smoke the area below it is one fiery environment.
- Stage 1 - Heatwave Onslaught: The initial phase unleashes a formidable heatwave, searing through the terrain. The Heat meter will skyrocket, and residents must navigate a world where the air itself becomes a scorching adversary. Giant pieces of debris will fly through at incomprehensible speeds, and being hit by one of them guarantees death (1000 damage).
- Stage 2 - Turbulent Skies: As the Global Hyperthermic Storm intensifies, the skies become a maelstrom of chaos. Hypercane-speed winds carry waves of fiery turbulence, challenging residents to withstand the onslaught. Flying debris and sweltering air make every step a battle against the elements. Fires will break out everywhere, and will damage the player by 25 every half second.
- Stage 3 - Solar Inferno: In the third stage, the sun unleashes an inferno, casting an unyielding blaze upon the landscapes. A couple hundred solar flares will rain down, threatening to incinerate anything in their path. Residents must strategically navigate the terrain, avoiding the deadly impact zones of these solar eruptions. This is where the disaster becomes extremely unbearable. Similar to the hypercane from TAU's Tartarus, you have to jump through walls of energy. However, these walls fly in from all directions and are up to seven times faster.
- Stage 4 - Blazing Earthquake: The ground trembles as the Hyperthermic Storm triggers seismic disturbances. Blazing earthquakes rip through the real world, causing upheaval and destruction. Residents must endure the dual assault of scorching heat and trembling ground, testing their survival skills to the limit.
- Finale - Real Meltdown: The climactic stage, known as the Real Meltdown, sees the culmination of all elements. The environment itself undergoes a transformation, with structures crumbling, water disappearing, and the very fabric of the world contorting under the relentless heat. Residents must adapt swiftly, employing strategic survival tactics to outlast this ultimate trial. The Global Hyperthermic Storm is an unparalleled disaster, challenging residents to navigate a world engulfed in searing heat and destructive forces. Will you emerge victorious against the Real Meltdown, or succumb to the overwhelming power of this unprecedented tempest? The choice is yours, and survival requires wit, resilience, and the ability to endure the unrelenting heat of the Global Hyperthermic Storm. However, this isn't where it ends.
"Attention all players! The storm has ended, but the smoke layer still remains! There has been an airlift of healing items near the mountain! Use them if you are severely damaged! Be careful as another disaster could form immediately!" Healing items will spawn at the base of the mountain, and it takes 1 minute to open each box of items. However, none of them work. Healing is disabled.
"Wait... the healing items aren't working? What is going on?" "This isn't supposed to happen. These are the strongest healing items on the planet? Have they been tampered with?"
"No... the concept of healing has been... collapsed."
Phase 2, Gamemode Recall Stage [4:45:01 - 5:00:00]
This stage rewinds the players back through the other gamemodes that they have played.
- After the last dialogue, a deep, dark fog will appear, and the screen cut to black. E.S Cinder from Dark Souls will play. The players will appear on the top of Telaville 2013 from Tornado Alley Ultimate, with the TAU UI instead of TI's. The Blox News announcement will say "You must survive [REDACTED] disasters to save the world." After the announcement ends, the fog fades back in.
- Then, when the fog recedes, you will see the words, "ONCE I AM DONE WITH THIS WORLD, ORDER WILL BE RESTORED TO EARTH FOR ALL.." The fog will recede and the sky is now blue. A emergency alert will occur showing "Monolith" was issued for "The World". After the announcement ends, the fog fades back in.
- On the third time the fog recedes, the sky is grey-themed, and a message on the bottom says, "Today, your life ends here and now. As you have summoned...𝐓𝐇𝐄 𝐖𝐑𝐀𝐓𝐇 𝐎𝐅 𝐙𝐄𝐅𝐄𝐀𝐓𝐄𝐃." An EAS alarm will sound and it will say "DEATH" has been issued for the universe. The fog returns.
- On the fourth time the fog recedes, the sky will turn green, and you will see the words in the announcement box saying, "You've done this to us, now we will take the one thing that brought us to here." Fade to black.
- On the fifth time the fog receded, a deep gong will sound, the sky will stay normal but rip apart into The Dimension's Collapse's logo. "Prepare for your final moments on earth." will appear on the bottom. Fade to black again.
- The final time the fog recedes, you will appear in the "Dimension." On the top of the screen will be a Greek text: Ήρθε η ώρα για ένα τελευταίο ταξίδι, καθώς κανένας από αυτούς δεν μπόρεσε να σας νικήσει από την αρχή, μέχρι τώρα. [It's time for one final journey, as none of them had been able to defeat you from the beginning, to now.]
After this, the players will be teleported into an exclusive area for this gamemode: Roblox HQ - Metropolitan Area.
Phase 2, Second Third of Disasters Stage [5:00:01 - 6:30:00]
In the middle of the second phase, the clouds and the sky will start moving faster, and the moon and the sun will spin around the map at astronomical speeds (usually as blurs). Devastational Lightning (an ultra buff of Super Lightning) will start flashing around the map with 2500 damage per hit and a 200 stud blast radius (looking at them directly will blind your screen for 20 seconds). When 30 seconds pass, an enormous wind will form from any direction and all players will be flung with a 50% chance of being flung in the direction of the wind.
"Attention all players! It appears that space-time is experiencing random shifts and collapses, warping us to somewhere! No place is safe anymore! The results of this decimation has resulted in the formation of an Eternal Insanicane, an uncategorizable level of storms. It is said that the planet is completely engulfed by this storm, because of the dangerous internal environment shielded by the 3+ kilometers of smoke."
- Eternal Insanicane [15.00]: An extremely buffed version of the Insanicane. The category for this disaster is "N/A" because it transcends the scale. Grandiose winds will unanchor and fling parts, and fling any large structures outside of the map. Enormous (unavoidable) walls of energy will fly through the map and take 50 health per quarter second. Devastational Lightning will start flashing even faster, and the heat meter will rise rapidly during this disaster. The intensity of this disaster is so immense, that a fog will set in and most parts on the arena will burn on contact. This disaster is extremely long and goes through the eyewall phase six times and the eye phase 3 times (the same eyewall and eye). The eyewall's appearance is similar to a wall of blackness, and when the player passes through it they lose 500 health. There are several "concurrent phases' that run in a cycle of five minutes and are not parallel to the insanicane's phases:
- The first minute consists of enormous bursts of energy that fly through the arena at impossible speeds. Devastational Lightning strikes twice as fast and all part that it touches explode, including a 50 stud explosion radius. Debris is five times as large. The heat meter goes up extremely fast during this phase. Solar flares are likely to fall from the sky with a 1.5x radius.
- The second minute reduces the amount of Devastational Lightning by half but doubles the explosion radius. Any fires that take place will spread and are impossible to stop. Solar flares fall slower and the heat meter will not rise as fast as the first minute but increase at 0.4x times the first minute's speed.
- The third minute completely ends the Devastational Lighting and the solar flares, but increases the speed of the energy. The heat meter will slowly return to zero.
- The fourth minute flips the temperature theme and causes hundreds of avalanche debris to fall from the sky. Your cold meter will rise rapidly (if it has already flipped from heat) and Ice Spikes with 500 damage will explode from the ground without warning. This also stacks Blizzard/Superstorm's disasters on top of the current one's.
- The fifth minute doubles the amount of debris and the speed of the wind will increase. Ice Spikes are now 2x bigger.
- After the fifth minute ends the first minute starts again.
"Attention all players! It appears that tornadoes with insane abilities are forming in your area! Be careful of what they do! These abilities are far more dangerous than things you've seen before! Be careful, as their powers can easily disorient you or kill you if you are not careful."
Note that all tornadoes instakill.
- Special Tornado: Scrambler [14.70]: This tornado randomly switches your keybinds every half minute. W (the key for forward) would be swapped with S, or a different key like L that is not used in the keybinds. It moves at ridiculous speeds and chases players that aren't moving. There are three stages in Scrambler:
- First Stage: The player's movements are scrambled randomly.
- Second Stage: The screen begins to randomly flip orientations.
- Third Stage: The player's screen begins to have distortions: a bunch of random colors are blocking the view and the previous two events are combined.
- Special Tornado: Euclid [15.45]: This tornado does not follow normal geometry and can appear out of the ground or out of other parts. Whatever it touches will fall into the fourth dimension and will spawn in other parts or fall onto players. Euclid can randomly change size (limit is half of the arena) and shape. The player's view of the tornado is actually different than the actual shape and size of the tornado.
- Fifteen minutes before the tornado disappears, the tornado slowly pulls all players towards it. If the player passes through a doorway or a long tunnel they will instantly be warped to the other side.
- Twelve minutes before the tornado disappears, the gravity is randomly switched to the left and right, and the map is duplicated and spins to crush the players. If the player is crushed they die.
- Ten minutes before the tornado disappears, a flipped version of the map appears from above, and gravity flips to the upward direction.
- Special Tornado: Cognito [17.10]: This tornado isn't actually in the place it is in (but touching its mirage can kill you). This tornado can summon any of the Phase 1 disasters for one minute, but during this time the tornado duplicates. The disasters have a 50% chance to be fake. Note that Ozone Layer collapse cannot happen because the smoke layer. Cognito is always the size of an EF0.
- Special Tornado: Statistic [16.70]: This tornado will move every one of your survival bars toward deadly levels, except health. You need to keep all of your bars at normal levels concurrently. Every minute the speed of Statistic and its effect on your bars increases by 5%, for a 62% percent increase in total (10 minutes for the tornado).
- After all four tornadoes have passed through, two of them will rise from the ground and move for 10 minutes (their abilities are massively reduced, and Cognito's mirage effect is negated and shows the actual tornado), then disintegrate.
A tiny red dot will appear at the bottom of the map, and a circle will appear with the red dot at the center of the map. This is for the next disaster.
"Attention all players! Scrambler, Euclid, Cognito, and Statistic have all dissipated. We are attempting to send in rescue efforts to bring the players into a safer place! Aldebaran has managed to create a Temporal Transit System to bring us back into the past. Before the time machine is proven to work, we will airlift in a-"
- The Antecedent [18.00]: A gigantic ball of blackness appears in the arena and absolutely erases everything inside the boundaries of the red circle, including players (who will be kicked from the game with the message "Player not found - removed by the Antecedent"). The ball only appears for two frames, and absolutely disappears afterwards. The only trace of the disaster is a giant crater in the middle - see the gallery. This disaster is inspired by the "Antecedent" from the book Scorpion by Christian Cantrell.
- After the Antecedent disappears, there will be a gigantic explosion 1.5 times the size of the original disaster, and debris will fly out at all angles. After this, a gigantic wind will form (Insanicane speed) and enormous bursts of spherical energy will converge onto the middle of the map (similar to the Hypercane's bursts of energy but from all directions) with holes that the player has to jump through.
- After this disaster ends, every player that has been within the "area" of the Antecedent's explosion will be kicked from the game with the message "Player not found - removed by the Antecedent". This "erasure" will go back to the beginning of Phase 2.
"Hello? Something has happened- everything in the middle of the area you are in seems to be "removed" from our reality. As if... they were collapsed. We are speeding up our testing process of the time machine before this disaster gets out of hand. Be careful, as this disaster- we're calling it the 'Antecedent-' can cause distortions in space-time. It appears that another special tornado is forming! Stay away from it!"
- The Antecedent (tornado) [17.40]: A tornado 10 times as fast as a Resurgent Anemoi and 3 times the size of the "Monolith" will descend from the sky. Enormous spheres with a 50 stud radius will pull things in with twice the power of Black Holes and then "collapse" into themselves, erasing everything inside. Like the Resurgent Anemoi, it can arc in polynomial paths and speed up along straighter curves. Usually the "equations" it uses will run into two or three players at once. Devastational Lightning will come out of the tornado, along with debris (everything that was "erased" in the Antecedent explosion except players, or anything collapsed in the spheres), magmatic cubes and avalanche spheres. This tornado lasts for 10 minutes, and every three minutes after the first minute one of the tornadoes from the Anemoi Series can spawn (Anemoi, Super Anemoi, Hyper Anemoi, Resurgent Anemoi).
After the tornado ends, there will be a brief period of calm, without any disasters.
"Whatever happened couldn't be anticipated or predicted in any way. We were expecting, at the least, some sort of entity detection or change in the 'balance' between Yin and Yang, but not to this magnitude. Like a few months ago we had the Dimension's Collapse, we're calling it that. Or the 'Testament' of Dreaded's wrath. Somehow an anomaly like this eluded our prescience entirely. Now we've messed up."
"Thinking back to what we've faced before, this might be it. If reality truly ends here, we don't know what to say. It would have been possible to have a high chance of survival the lower acclimation rate of the disaster's potency reached, but our survival now rests at 70%. Honestly, there is no actual outcome we could face. Hopefully we survive. Now that this next disaster is forming, we have to remain vigilant. We cannot succumb to this unknown force."
FIfteen seconds later, this appears.
"Someone of a higher order dimension than us attempted to reach a higher Reality Layer than ours, and their attempts to do so have endangered our order dimension as a whole. Their actions have led to something monstrous forming lately. It is believed that they have succeeded, leaving some void that should have been filled by their presence. Now that their position is misplaced, the rest of existence as a whole will follow suit, hyperologically collapsing to a greater fictional level in an effort to replace that void with substance."
"But what substance fills this void? It is a malignant force that plague our world, and will never leave us. What forms our essence is paired with this tumor that grows and dies with us. We can never escape our own malice, but if we embrace it we will be destroyed." When the word "destroyed" appears https://www.youtube.com/watch?v=_GZ27lgqmQM&t=23s plays (begins at 0.23).
Phase 2, Final Third of Disasters [6:30:01 - 12:00:00]
After the message ends, an enormous portal will form in the sky, and drag the whole map into it. On the other side is the Hadean Eon, a phase in the world's history at the very beginning of its formation. When the map has passed through the portal, it will close.
"This is an emergency broadcast transmitted at the request of a higher order dimension. It appears that we have been brought back in time to the Hadean Eon, an archaic point in our world's past. Astronomers have reached a conclusion that we are at the end of the eon, meaning that the Late Heavy Bombardment is about to commence."
- Meteor Storm [18.85]: Meteor Shower paired with Hyperthermic Storm. There are a lot of properties in this storm that make it far more difficult than others.
- Properties
- Debris can fly in from any direction, and are usually magma cubes. Normal debris can also fall from the sky.
- Meteors can drop from the sky, up to 15 at a time and can appear 1 minute before impact. They are locked above Meteor Shower's Second Impact, with a speed range between 200,000 mph and 500,000 mph.
- Magma surges of 2,000 studs (and potentially, magma tsunamis locked to super tsunami size) can appear periodically every 1-2 minutes.
- Solar flares are falling from the sky at 150,000 mph, up to 5 at once.
- The Heat and Exposure meters will skyrocket.
- Oxygen tanks spawn all around the map every minute. The air meter will drop to zero within seconds.
- Phases/Stages
- First Stage: The Meteor Storm's marginal phase. Meteors begin falling in, and the Hyperthermic Storm is replicated during this phase.
- Second Stage: Meteors locked above Second Impact speeds. Eternal Insanicane winds form to reinforce HS. Hyperthermic's speed is locked to peak levels.
- Third Stage: Solar flares start falling in. Magma surges start.
- Maximal Stage: Map begins to tilt: a gigantic magma eruption explodes out of the ground and supervolcanoes form around the arena, locked to super eruption (1 frame cooldown). Air meter drops for 25/s.
- Waning Stage: All abilities are reduced by half.
- Terminal Stage: Abilities reduced by half every minute. At 10 minutes after the beginning of the stage the storm fades out.
- Properties
"Attention all players! The Late Heavy Bombardment has begun! Be careful and hopefully we are lucky enough to-"
-̷̡̤̹͚̼̫̲̥̙̮̣̆̌ͅ--̷̧̢̡̛̛̛̬̼̥̺̰͖̲̯̬̮̘̫̦͋͋͑̓̄̈́̉̿͗̒͂̇͆͆̄̏͗̀́̂͑͂̐̏͌͛̋̃̉͐̇̇̐̿͗͗̃̚̕̚͝͝--̶̡̢̧̧̘͎̖̦̤͓̹̦͍͚̜̲͎̺͍̦̣͌̑̊͑̈́̀̎̑̓̉͗̄͐̈́̕͝͠--̸̗̝͈͇̯͓̭͔̌͐́͊̌̈́̒͘͠͝--̸̢̬̳̦̻̟͇̖͕͉̹̖͔̹̓̀̿͋̕--̸̢̨̢̢̨̛̦͍̝̻̬͈̖̪̫̭̰͔̺̯͉̟̝̘̜̝͗̽̄̈́̐̋̾͋̃͗̆͘͜--̵̧̢̛͓̪̼̭̬̝̣̪͍̤̝̙̗̭͔̤͔̭̖͍̦̹̒̉̂̃ͅͅ--̵̛̣̟̟̰̮̥̗̹̙̱͔̞͚͓͂̒͒͊̋̋̍͛̈́̋̿̈́̋̋̾̑̏̆̈́̎̿̑̅̄̑̎̅́̓͂̉̚͝--̵̗̯̣̮̱̲̝̗͕͖͙͎͖͍̳̘̗̺͔̞̪̣̉̉̽̈̌̇̈́̅̂̑̓̈́̊̈́͑̀̐́́̀̾̂̉̓̉̔̓̈́̽͛̀̂̚͜͝͠͝͝͝͝ͅ--̵̢̢̢͔͇̟͖̫̱͚̣̰̤̘̲̤̹͇̩̙̥̘͖͚̱͇͙̘͖̟̦̩̱͈̲̻͉͎̺͕͈̪̲̹͛̈̅̈̾̂͋͂͊̾̀͋̽̊̿̒͂̌̈̅́̆̏́̄͘͘͘͜͜͝͠͝͠---̴̨̧̡̛̦̗̣͎͖͓̖̗̖̹̪͚̙̬̯͚͈͕̯͇̥̳̲̼͚̥͔̯̝̙̳̬̬͉̥̻͓͚̬̦̪͇̜̣̣͋͗͂̎̆́̒͊̌͗̆̕̕͜͜͝--̶̨̭̦͓̘̪̞̞̲̳͔͙͓͖͓̟̦̝͓͍͇̲̘̪̮͓̩̥̰̀̓̾̌͗̓̌̆̄̓̏̃̑̆̈́̊͑͝͝--̷̨̗̭͉̼͎̤̰͓͔͍͓̏͗̂̒̓̄̅̊̈́͛̅͋̔--̷̧̡̢̡̛̛̬̭̞̼͈̯̺͍͇̰̼͕͇͚̦͙̳̮̻̣͈͍̭͌̿̈́̈́́̿̓̾̅͗͊̂̑̉̏͛̀̎̏̑̎͑̈́͛͐̈́̀͗̒͑̐̍́͌̑̀̒̊͊́̌̈͘͜͝͠͠͝͝ͅ----̵̡̡̧̡̢̨̼͈̩͚͈̤̝̖̩̜̝̙̳͕̘͉͇͚͎͙̞͖̻̤̺͍̬̲̮̠̩͓̤̈́̾̌̀̓̋̽̔̄̇̕͜͜͝ͅͅͅ--̶̧̡̨̳̳̙̱̭̙͚̳̖̘̙̥̲͎͙͇̻̳͍̩̹̭̩̙̝̝͔͍̺͉̫͕͙͈̤̩̻̳̪̲̜̰̼̜̓͆͗͌͗̉̅̏̒̿̀̀̌̅̈́̇̓̀̾̀͐̉̋̿͐͘͘͜͜--̸̡̧̢̨̭̠̖̖͍̣̭̤̖͈͕̦̪̝̪̗͇̥̬̗̬̝̥̝̪̲̻̦͈̻͇̤͎̰̻̫͓̠̣̯̭͓̈́̔̔̅̽͜͜--̷̢̡̡̡̛͇̖̼̝̜̱̱̯̮̜̬͙͉̳͔̙͔̞̖̫̞͈̞͇͖̇͐̓̽́̒̽̇̃̃͌͊̋͗̄̽̈͘͜͜ͅ--̶̢̨̢̧̦̯͔̼̭̟͚̗̗͍̥̳͉̤͕͎͈͍͚͖̮̮͓̣͍̼̦̞̻̖͇̹͖͎͇͖̮̰̏̓̇̃͒͊̎̒̍͋̾͌̽̏̀͗̄̄̅̎̆͛͂̀̏͆́̈́̂̿̌̈́̒̏͘͘̕̚̕͜͝͠͝͝͠͠ͅ--̵̨̨͓̮͚̰̟̲͕̯̜̜̐̓̐͆̿̑̑̌́̒͛̈̊͊̅̋̆̑͊͑̓̑̈̅̑̀͌̐̍̈̕͘̚͠---̵̡̢̛̳̣͉͚̠̾͛͐̈́̍̀̆̃̈̋͆̃̆̈́̋̿̏̉́̿̾̔̎͊́͆̿͂̅͛̍͐̃̍̂̆̚̕͝͝͠--̷̘̾̐̒̓̍͒͊͆̂̀̍͗̏̎͌̆͝͝͝--̵͔̱̼͍̪̭͈̩̮̞̳̩̦̖̘̫̌̏̓̏̓̋̓̋͆̕̚
"Be careful! Something that seemingly cannot be predicted is here! It appears to have hostile intentions."
"THE GRAND VIEW OF THE UNIVERSE HAS LOST ITS BALANCE ONCE MORE. YOU ARE NOT MEANT TO BE HERE. YOU ARE DISRUPTING HISTORY AND THE FUTURE AS YOUR PRESENCE IS DISTORTING THE NATURAL CAUSE OF SPATIAL-TEMPORAL ESTABLISHMENT. WE WILL NOW RECTIFY THIS CAUSE, AND WHEN THIS IS OVER YOU WILL BE RESTORED TO YOUR ORIGINAL VARIABLE POSITION.."
"Attention all players! The Late Heavy Bombardment has begun in full force. Be careful for enormous debris and explosions, or any disasters that the entity can spawn! Expect larger versions of Meteors, Tornadoes, Solar Flares, and other extreme storms that can form during this time!"
Phase 2 - Late Heavy Bombardment [6:30:01 - 9:00:00]
The third part of the second phase contains a myriad of heat-related disasters, along with exclusive tornadoes that can be spawned by the entity. The map will slowly tilt at small angles and will massively distort during the tornadoes' onslaught. Some parts of the map will collapse into the void in chunks near the end of the map.
- Late Heavy Bombardment [19.50]: Large asteroids up to 3x the size of normal meteors fall from the sky, along with super-accelerated Solar Flares (all objects are locked to 500,000 mph). This disaster occurs through the whole round. All effects from Eternal Insanicane, Meteor Storm, and Geomagnetic Storm are layered on each other during this time.
"Attention all players! The asteroid Apophis has seemed to fragment into several pieces, yes, it's the same one from another disaster we've faced before. The fragments have large explosion radii, so watch the sky!"
- Fragmentized Apophis [Infinite]: Three waves of irregularly-shaped asteroids will fall from the sky with different explosion radius. Touching any of the asteroids cause you to be instakilled.
- First Wave: Asteroids are locked to Second Impact (200,000 mph) speeds. Blast radius is 1750 studs.
- Second Wave: Asteroids are locked to Tertiary Impact (500,000 mph) speeds. Blast radius is 2000 studs.
- Third Wave: Asteroids are locked to 550,000 mph speeds. Blast radius is 2250 studs.
"Attention all players! A breaking report on a colossal event is unfolding. The "Primordial Upheaval" has emerged, reminiscent of the ancient Hadean Eon. Volcanic eruptions, molten rivers, and seismic upheavals are reshaping the landscape. Brace yourselves for this fiery spectacle, where navigating the molten chaos will be your ultimate challenge."
- Primordial Upheaval [Infinite]; Descend into the chaos of the ancient Hadean Eon as the "Primordial Cataclysm" unfolds. This disaster transcends the boundaries of known challenges, bringing forth volcanic eruptions, molten rock rivers, and seismic upheavals on a scale never before witnessed. The very fabric of reality quakes as survivors navigate an environment reminiscent of the fiery birth of our planet.
- Properties:
- Molten Core Surge: The ground itself becomes molten, creating rivers of lava that flow across the landscape. Players must avoid these scorching currents or risk being consumed by the relentless advance of liquid fire. Magmatic surges will tumble over any remaining structures with frequent heights of over 1000 studs.
- Primordial Tremors: Earth-shaking tremors shake the arena, causing structures to crumble and terrain to deform. Survivors must anticipate seismic events and seek stable ground to avoid being caught in collapsing landscapes.
- Ephemeral Ash Storms: Ash storms, reminiscent of the early volcanic activity on Earth, reduce visibility to nearly zero. Navigating through the thick ash becomes a harrowing challenge as survivors contend with both environmental hazards and the unpredictability of obscured vision. The air meter will drop to zero within ten seconds, so locate any oxygen tanks and withstand the storm. Denser pockets of ash can double the speed of the depletion.
- Infernal Tornado Outbreak: Up to five fiery columns with a width of 500 studs will fly around the arena, dealing 2500 damage per half second in the storm. You can hear them approaching with a loud explosive burst. Being within 100 studs of their outer shell will cause you to take burning effects and raise your heat meter rapidly (20% per second).
- Properties:
"Breaking news, survivors! The "Protoplanetary Hailstorm" has erupted onto the scene, transforming the world into an inferno of molten rock and lava. This disaster unleashes a relentless hailstorm of superheated rocks and ash, making every step a gamble. Navigate the treacherous terrain, dodge volcanic projectiles, and find refuge from the unyielding advance of liquid fire. Stay tuned as we cover the evolving story of survival amidst this molten onslaught."
- Protoplanetary Hailstorm [Infinite]: Survive the relentless heat of the molten menace, where volcanic eruptions create a hailstorm of superheated rocks and ash. Lava geysers erupt unpredictably, obstructing vision and creating hazardous terrain. Tectonic convulsions fracture and shift the ground, demanding nimble navigation to avoid chasms and unstable terrain. The arena becomes a treacherous battleground amidst an unending river of molten rock.
- Properties:
- Pyroclastic Hailstorm: Volcanic eruptions unleash a storm of superheated rocks and ash. Survivors must avoid the lethal hailstorm, seeking cover to protect against the blistering projectiles that rain down from above.
- Lava Geysers: The ground erupts with lava geysers, sending molten plumes into the air. These unpredictable geysers pose a dual threat, both obstructing vision and creating hazardous terrain that can swiftly lead to a fiery demise. The air meter will drop in one half of a second unless you have an air tank.
- Tectonic Convulsions: The arena undergoes seismic convulsions, causing the ground to fracture and shift. Survivors must navigate the dynamic landscape, avoiding chasms and unstable terrain as the very earth beneath them becomes a treacherous battleground.
- Properties:
"Attention all players! The storm is weakening for a bit, but another disaster has formed! A crisis is emerging, and the combination of bonus disasters are causing unparalleled chaos to the world itself! Remain cautious as lava surges, volcanoes, and earthquakes can still form!"
- Hadean Crisis [19.95]: The easiest disaster of the three. Dive into the depths of an unending inferno as the "Hadean Crisis" engulfs the entire arena. This disaster transcends the known limits of difficulty, presenting survivors with an eternal onslaught of molten rivers, volcanic eruptions, and seismic upheavals that push the boundaries of what can be endured.
- Properties:
- Endless Lava Surge: The entire arena becomes a sea of molten rock, with waves of lava perpetually advancing. Survivors must adapt to an environment where escape from the relentless tide of liquid fire is impossible. Falling into the lava guarantees instant death.
- Everlasting Pyroclasm: Volcanic eruptions occur continuously, casting an eternal rain of fiery projectiles upon the landscape. The air is thick with ash, and visibility is permanently obscured, creating an environment where survival becomes an everlasting struggle. Exposure and air meters will rapidly move to deadly levels in a quarter of a second.
- Timeless Tectonic Fury: The ground itself undergoes unceasing tectonic convulsions, causing the very fabric of the arena to warp and shift perpetually. Survivors must contend with an ever-changing landscape, adapting to the eternal chaos that defines the infernal abyss.
- Properties:
"Attention all players! Two more tornadoes are about to form! They have enormous radii and disastrous properties, so stay alert for ANYTHING that you see, because it might as well end your life if you ignore it."
- Special Tornado: Magmatic Surge Vortex [Infinite]: The Magma Surge Vortex channels the primal forces of the Archaean Era, where molten seas and volcanic upheavals dominated the ancient Earth. This colossal tornado is infused with the incandescent fury of magma, creating a blazing tempest that engulfs the landscape in searing destruction. As it is a third of the size of the map (1330 studs wide) and a pull radius of 3500 studs, even being within the range can cause you to be instakilled, or lose most of your health to debris, magma, and winds. Magmatic Surge Vortex's theme is FE2CM OST - Deserted Heights.
- Properties:
- Pyroclastic Onslaught: The tornado unleashes waves of pyroclastic flows, engulfing everything in its path with rivers of molten rock and ash. It blasts the players with numerous amounts of smoke, dealing 10,000 damage per hit, generally instakill.
- Geothermal Amplification: Harnessing the geothermal energy of the Archaean Earth, the vortex intensifies its radius and destructive power by 1.2x every 10 seconds.
- Volcanic Tremors: As the Magma Surge Vortex moves, it triggers tremors reminiscent of the ancient volcanic activity, shaking the very foundations of reality.
- Properties:
- Special Tornado: Celestial, Abyssal Tempest [Infinite] The Tempest mirrors the chaotic void of the early Hadean Eon when Earth was shrouded in primordial darkness. At its core is an abyssal vortex, distorting space and time, evoking the cosmic uncertainties of an era where the celestial landscape was yet to take shape. Immeasurable winds will revolve around the tornado through the whole map, even flinging players nestled deep within unshakeable structures (note that these structures would disintegrate in 3 seconds). CAT's theme is FE2CM OST - Desert Ruins.
- Properties:
- Voidborne Distortions: Emitting resonances of the primordial void, the tornado causes distortions in the fabric of space, rendering it an enigma. Black holes can form and fling debris towards players.
- Cosmic Anomalies: Temporal rifts and cosmic anomalies manifest within the tempest, echoing the tumultuous conditions of the Hadean cosmos. Falling stars and comets will blanket the entire map in smoke, bringing down the air meter gradually.
- Astral Desolation: The vortex projects an aura of celestial desolation, embodying the ancient darkness that once blanketed the nascent Earth. A dark fog will form and an even darker aura will manifest around the vortex itself.
- Properties:
After the final tornado dissipates, the Soul Star's text will appear.
"..."
"SO."
"YOU'VE PASSED THROUGH THE LATE HEAVY BOMBARDMENT..."
"BUT NOT ANY FURTHER."
After the final disaster ends, a cold wind will form and parts will begin to turn white. The heat meter will decrease and flip over to the Cold meter in an instant.
"Attention all players! The manifestation of the Soul Star's power is now transmitting us to another period in time! Be careful as this next era might be far more dangerous than the previous! It might be the end of this chaos as well, so be careful and remain vigilant! The future is not bleak, because the future was paved with light."
Phase 2 - Snowball Earth [9:00:01 - 11:52:24]
When Blox News stops reporting, the map will be hit with an incredulous wind, stronger than the pull of tornadoes, black holes, or any other storm. The map will shatter, break apart, or flip due to the winds. Ice will form on the fringes of the map and the cold meter will fill up in a split second if you are not near any sort of heat source.
"ATTENTION ALL PLAYERS! WE HAVE MADE A SEVERE ERROR IN OUR JUDGEMENT. THIS PHASE IS TOO POWERFUL FOR US TO WITHSTAND! A VORTEX IS FORMING FAR AWAY, BUT HOW IS IT THIS EXTREME AT THE OUTER MARGINS? DON'T WORRY! THIS MIGHT BE THE END OF IT! THREE HOURS REMAIN UNTIL IT IS OVER! GOOD LUCK!"
- Hyperspatial Vortex [Infinite]: In the cataclysmic embrace of the Hyperspatial Vortex, the very fabric of reality is unwoven, and chaos unfolds in a cosmic ballet of destruction. This unparalleled disaster transcends the boundaries of known calamities, summoning eight distinct tornadoes of unimaginable power, each possessing unique properties, converging into a colossal singularity that spans an extraordinary three-hour timespan. In the first four tornadoes that spawn, the theme is LB OST: Hyperspace, while in the final four tornadoes the theme is LB OST: Electrical Devastate.
- Properties:
- Cyclonic Fury Winds:
- Description: The very essence of the vortex breeds ferocious winds, whipping through the disaster zone with unparalleled speed. These cyclonic fury winds tear through structures and create an atmosphere of chaos.
- Effect: Massive winds propel survivors in random directions, making navigation within the disaster zone an unpredictable challenge. Structures not anchored to the ground may be lifted and carried away by the sheer force of the vortex.
- Levitating Storm Surges:
- Description: Within the vortex, storm surges defy gravity, floating in mid-air like suspended tempests. These levitating surges carry with them the destructive potential of a storm, hovering ominously throughout the disaster zone.
- Effect: Survivors caught within the levitating storm surges experience reduced gravity, altering their movements and making them more susceptible to being carried away by the unpredictable currents. The floating surges become deadly obstacles, capable of causing massive damage upon impact.
- Gravity Distortion Whirlpools:
- Description: Intense pulling forces within the vortex create gravity distortion whirlpools, acting like cosmic vacuums that draw in everything nearby. These immense forces generate a sense of weightlessness, making escape a formidable challenge.
- Effect: Survivors near the gravity distortion whirlpools are forcibly pulled towards their centers, leading to chaotic and unpredictable trajectories. The immense pulling forces can fling players into the heart of the storm, testing their resilience against the vortex's relentless grasp.
- Razor-Edged Gale Rings:
- Description: Rings of razor-edged gales encircle the vortex, creating a lethal boundary of cutting winds. These gale rings slice through objects and structures, leaving a trail of destruction in their wake.
- Effect: Crossing the razor-edged gale rings inflicts severe damage on survivors, with the potential to cut through structures and obstacles. The constant rotation of these deadly rings adds an additional layer of peril to the disaster zone, requiring strategic maneuvering to avoid their devastating impact.
- Explosive Air Outbursts:
- Description: At irregular intervals, the vortex releases enormous outbursts of air, akin to explosive bursts of cosmic energy. These air outbursts create shockwaves that reverberate through the disaster zone, pushing everything in their path to the brink.
- Effect: Survivors within the radius of the explosive air outbursts are forcefully pushed back with extreme velocity, often leading to collisions with obstacles or other players. The sheer force of these outbursts creates a dynamic and hazardous environment, requiring constant adaptation to avoid being thrust into the heart of the vortex.
- Cyclonic Fury Winds:
- Properties:
- Special Tornado: Quantum Flux Cyclone [Infinite]: The Quantum Flux Cyclone distorts the laws of physics, creating rifts in space-time as it moves. Its core pulses with quantum energy, warping the very foundations of reality.
- Property 1: Dimensional Ruptures: The tornado opens micro-wormholes, unleashing pockets of alternate realities that briefly intersect with the primary dimension.
- Property 2: Quantum Synchronicity: The tornado synchronizes with quantum states, allowing survivors to briefly phase through solid objects within its immediate vicinity.
- Property 3: Chaotic Entanglement: Random objects caught in the tornado experience quantum entanglement, sharing states with one another until expelled.
- Special Tornado: Chrono-Turbulence Whirlwind [Infinite]: The Chrono-Turbulence Whirlwind manipulates the flow of time, causing temporal distortions in its wake. Encounters with this tornado lead to bizarre time loops and sudden leaps into the future or past.
- Property 4: Temporal Anomalies: Random sections of the map experience time dilation or contraction, altering the pace of events for survivors caught in the temporal maelstrom.
- Property 5: Temporal Echoes: The tornado leaves behind residual echoes of past and future events, creating zones where actions are repeated or foreshadowed.
- Special Tornado: Singularity Spire Vortex [Infinite]: The Singularity Spire Vortex generates a colossal gravitational singularity at its core, warping nearby space. Objects and structures are drawn into its inescapable pull.
- Property 6: Gravitational Lensing: The tornado distorts light around it, creating eerie visual effects and rendering the surrounding environment both surreal and treacherous.
- Property 7: Spatial Distortion: Survivors within the tornado experience distorted space, altering their movements and perspectives as they navigate the gravitational anomalies.
- Special Tornado: Celestial Cascade Tempest [Infinite]: The Celestial Cascade Tempest draws upon cosmic energies, raining down celestial debris and fragments. Meteors and fragments of distant stars create a celestial storm that engulfs the landscape.
- Property 8: Starfall Cataclysm: Meteors impact the ground, causing devastating explosions and altering the topography with craters that persist throughout the disaster.
- Property 9: Cosmic Resonance: Survivors in the vicinity temporarily gain enhanced cosmic awareness, allowing them to predict meteor impact zones and avoid impending celestial threats.
- Special Tornado: Ethereal Nexus Cyclone [Infinite]: The Ethereal Nexus Cyclone establishes a connection with otherworldly dimensions. Ghostly apparitions and ethereal anomalies emerge, blurring the lines between the material and spiritual realms.
- Property 10: Paranormal Phantasmagoria: Spirits of the past manifest, haunting the disaster zone, and spectral phenomena alter survivors' perceptions of reality.
- Property 11: Dimensional Phasing: The tornado grants survivors the ability to phase partially into the ethereal plane, offering brief moments of invulnerability but risking disorientation.
- Special Tornado: Quantum Singularity Tornado [Infinite]: The Quantum Singularity Tornado harnesses subatomic forces, creating miniature black holes within its funnel. Anything drawn into these quantum singularities is subject to instantaneous annihilation.
- Property 12: Microscopic Void Vortices: Tiny black holes spawn in the tornado's wake, creating hazardous zones that consume nearby objects and survivors.
- Property 13: Quantum Flux Burst: Survivors caught in the tornado experience brief surges of quantum energy, altering their physical properties and offering both advantages and risks.
- Special Tornado: Astral Resonance Whirlwind [Infinite]: The Astral Resonance Whirlwind taps into cosmic frequencies, emitting ethereal vibrations that resonate with the very essence of existence. Survivors within its vicinity undergo profound metaphysical transformations.
- Property 14: Existential Metamorphosis: The tornado induces surreal experiences, altering the physical and mental states of survivors and generating abstract, dream-like landscapes that lure them into the storm.
- Property 15: Celestial Harmony: Survivors temporarily gain heightened awareness of the cosmic forces, allowing them to resist certain environmental hazards and gain cosmic insights.
- Special Tornado: Quasar Flux Tempest [Infinite]: The Quasar Flux Tempest radiates energy on a galactic scale, akin to the birth of stars and the fury of quasars. Blazing with intense luminosity, this tornado brings forth the cosmic inferno.
- Property 16: Solar Flare Eruptions: The tornado releases bursts of solar flares, engulfing the surroundings in searing heat and igniting persistent fires that spread rapidly.
- Property 17: Galactic Surge: Survivors in the tornado's proximity gain temporary cosmic empowerment, enhancing their physical abilities and resilience against environmental hazards.
Finale [11:52:25 - 12:00:00]
When the final tornado (Quasar Flux Tempest) dissipates, Megalith Agnus Dei (Dual Remix) will play. The sky will begin to clear and all disasters will fade away. Aldebaran will appear and pull the map back together.
"Attention all players."
"It's over."
"No more disasters, right?"
At exactly 0:23 of the song, all fog effects will disappear and reveal the Hyperspatial Vortex in all its glory. It will begin to move toward the map. All fog effects will return.
"ATTENTION ALL PLAYERS! THE VORTEX HAS NOT FADED AND WILL PASS THROUGH THE AREA! IT THREATENS UNIVERSE WITH A COLLAPSE! SURVIVAL IS YOUR ONLY OPTION!"
- Hyperspatial Vortex - FINALE [Infinite]: At the climax, the colossal vortex crashes into the map with cataclysmic force, tearing through everything in its path. Survivors must endure the culmination of the vortex's power, facing an indescribable torrent of cosmic energy and reality-altering phenomena. The impact of the Hyperspatial Vortex creates a cosmic nexus collapse, disintegrating the map into fragmented dimensions. Survivors must navigate through unstable, ever-shifting realities to escape the fury of the vortex's catastrophic touchdown. The size of the Hyperspatial Vortex exceeds 250,000 studs.
- "Survivors, the Hyperspatial Vortex is descending upon the map, entering the crucial landfall phase. It has reached the marginal stage, intensifying its destructive capabilities. Seek refuge, fortify your positions, and prepare for the impending chaos as the vortex unleashes its unparalleled power!'
- The first phase consists of the resurgence of all properties in the original disaster.
- "The Hyperspatial Vortex is reaching the land. It's in the marginal stage, but don't let your guard down! Prepare for turbulent conditions as the vortex tightens its grip on the surroundings!"
- The second phase consists of the vortex touching down on the arena, and the strengthening of the properties.
- "We are now passing through the outer wall of the Hyperspatial Vortex! Navigate with caution, for the outer wall conceals dangers that demand vigilance and strategic survival skills!
- The third phase consists of an enormous wall of wind.
- "We are now encountering the eye! This area, however, is extremely dangerous and is NOT a typical eye, but a beam of energy! Be careful, as its radius is 3,750 studs!"
- The fourth phase consists of the "eye" passing through the storm. Anyone who touches it dies.
- "We have passed through the eye and now are re-approaching the outer wall! Watch out for residual disasters in the area!"
- The fifth phase consists of the wall of wind returning and the summoning of 4 of the Snowball Earth special tornadoes.
- "It's almost over! The winds are dissipating, and the vortex is on the brink of decaying! [time until end] seconds left until it's over!"
After the Hyperspatial Vortex ends, there will be an intermission as the players return to the lobby. This is to prevent the server from overloading due to gamemode runtime. The game will also shut down and redirect players to a new
- "Attention all players. We are currently refreshing the server's connection. Please remain patient."
Phase 3, The Resurgence of Continuity
Phase 3 begins the second half of Total Collapse and continues on from the first two phases. All disasters here follow the new ranking system. After the players survive the Hyperspatial Vortex, the skybox will become brighter.
"Attention all players! We have passed through the Hyperspatial Vortex, but we're not even close to escaping this horror. Now, we have a contingency for anything else that might happen, and Aldebaran's successfully completed both the Temporal Transit System and a new structure that will protect us. Look up."
Above the map is a giant, white, sphere-ish lattice structure with aligned geometrical sections protruding from it. It will drag the map up into the structure and hold it within the middle. Players can explore the structure and see machines and other types of mechanisms in it. After 30 seconds, the top of the lattice will open up and reveal Aldebaran, who has gained a new theme similar to the structure itself.
"Hello people of the Tornado Resistance Ordinance. It appears that we can finally escape this madness and the cataclysms that befell this time. Now, with the Temporal Transit System, and my new creation, Superdimensional Containment System, we will move forward to a new world after the events of this horror."
Time will advance quickly with the moon and the sun shifting forward at incredible speeds. A large hole will begin to appear above the SCS. The UI on the screen, the BLOX-NEWS text box, along with the lobby will begin to warp and distort, signaling an immense theme change. The SCS will ascend directly into the hole and pierce an immense membrane.
"Attention all players! It appears that we haven't informed you about this new discovery. Aldebaran has unearthed a dimension that is unlike ours and is attempting to break into it, leaving this one behind. However, there is an enormous transitionary field between us and the other dimension, which we'll call the Transit Membrane to coincide with our Temporal Transit System. It is believed that passing through this membrane will inflict severe casualties on us, so pray to any god that hasn't been killed off to save your souls."
Phase 3, Temporal Transit Membrane Stage [12:00:01 - 13:00:00]
As the structure approaches the Transit Membrane, there will be many distortions appearing throughout it which will deal 25 damage to the players every second. A loud boom will occur as the entire structure passes through the membrane. Beyond this is a distorted realm that is very dangerous to pass through.
this gamemode is being reworked lol
Trivia
- A joke hijacking announcement used to be: "PLAYERS, HEISENBERG HIMSELF HAS JOINED THE GAME! BE READY FOR A 'BREAKING BAD' DISASTER. YOU BETTER COOK UP A PLAN FOR SURVIVAL, OR YOU MIGHT END UP IN A REAL 'PICKLE.' WATCH OUT FOR BLUE CRYSTAL METH...JUST KIDDING! 😄"
- mmm yes i love me some blue crystal meth :3 ~ Administrator "Lara" | Talk?
- This is not a wrath gamemode, unlike other Omniverse 1 gamemodes. The appearance of THE SUPREMUM OF THE SOUL STAR (marked with a pink gradient) does not count.
- This gamemode is borderline physically impossible, and thus the final gamemode of the first Omniverse.
- This gamemode inspired other wiki members to create humanly impossible gamemodes and separate omniverses to accommodate them.
- This gamemode formerly consisted of two parts in separate pages, but both parts will be merged.
Istamtae's Gamemodes | |
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Disasters / Variants | Hit 'Em Hard [7.00], ArchECHO-nado [7.35]Not my idea, Resurgent Anemoi [10.25] |
Gamemodes | StarglassNot my idea [14.10], Total Collapse [15.00], Total Collapse II [16.95], True Chaotic Gamemode [18.25],The Second Sequence [18.60] |
Wrath Gamemodes | Transinfinitalius' Wrath [17.15], Sacred Cataclysmic Corrupted DemonNot my idea [N/A], JToH's Joke Towers' Wrath [N/A] |
Other Pages | New Ranking System (Fanmade), Impossible Gamemodes Lore, Short list of events, Map:The Second Sequence, Template:ImpossibleGamemodes, Excrement of Bread, Steampunk Sky-FortressNot my idea, Terminology |
Scrapped | Old Ranking System (Fanmade) |
Colleagues | Amare | Dreaded | Darkness | Lara | Random | Perry |
Gamemode Navbox (OMNIVERSE 1) | |
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What are Impossible Gamemodes? | Omniverse 1's Impossible Gamemodes are Tornado Insanity gamemodes that are extremely difficult to survive and are well-known. These gamemodes can span from difficult to downright physically undoable. This navbox organizes a list of gamemodes from easiest to hardest. |
List of Gamemodes | Feel free to insert any gamemodes that fit a ranking between 6.99 and Total Collapse.
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Top 5 Gamemodes | These are the 5 hardest gamemodes in the <19.99 rankings.
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