Burny's Train Station Blueprint Creator (2024)

Burny's Train Station Blueprint Creator Version 2
Last update: 2018 / 10 / 15

Blueprint type:

Sequential station? This option puts multiple train stations in a row with the same station name which benefits single headed trains.

The first station is always enabled, the following stations are only enabled if the previous is busy.

Caution: the trains will go to the station even if the train can't completely be unloaded (backlog).

Use case: this type of station is useful for dropping off resources at multiple stations to increase throughput. However, this option is also available for loading.

# sequential stations in a row Amount of sequential stations in a row.

There is no parallel stations options because it was too much effort for too little gain, since you can just place them in parallel without me having to code it. :P

Belts go all the way If "Belt flow: Front/Back" is chosen, it will make the belts go either

Enabled: all the way (all stations)

Disabled: only to the front/back of that station

Train type:

Double headed Put checkmark if your train has locomotives on both ends

# locomotives per end The number of locomotives per end

# cargo wagons The number of total cargo (or fluid) wagons

Inserter type Your chosen inserter type.

It will be automatically replaced by the equivalent filter inserter type if you enable the filter inserter checkbox below

Enable filter inserters If enabled, your inserters will be replaced by filter inserters of equivalent type. You can set up to 5 filters which will be set to all filter inserters

Chest type Your chosen chest type.

If you choose a logistic chest, you are given the option to disable inserters and belts.

If you select requester or buffer chest, you can set up to 12 items that will be requested (useful for loading a train with logistic bots instead of inserters)

Chest limit Limits the chest to X item slots.

Leave this field empty or set a negative number to set no limit.

Enable belts If you use logistic chests, it is wise to disable belts as logistic chests assume bot loading/unloading instead of loading/unloading via belts.

Belt type Your chosen belt type.

Splitters will automatically be changed to the equivalent belt speed

Sides to be used If you choose 'right', items will be placed only on the right side (poles, lamps, chests, inserters, storage tanks).

If you choose 'both', fuel chest + inserter will only be placed on the right side

Belt flow Disabled if you choose 'None'.

Otherwise it will coordinate belts towards the front or back of the train

Belt design

Sides to be used For fluids it didnt look well when using both sides, so I decided to only offer one side when handling fluids.

Connect tanks with pipe? There would be a gap between storage tanks if this was disabled.

Disable this if you are transporting multiple different fluids in a single train

Refill at this station? This option will put an inserter and a requester chest next to each locomotive for automatic refueling.

Recommended for your bases with roboports and fuel storage

Fuel type

Amount What are you looking at me? Put a number there already!

Connect chests with green wire? If enabled, this will connect each side of chests and storage tanks with a green wire.

This will not connect left and right side with each other. For that, there is the option below

Connect left and right side? If enabled, this will connect the first chest / storage tank of each side with a green wire

Connect chests with red wire? If enabled, this will connect each side of chests and storage tanks with a red wire.

This will not connect left and right side with each other. For that, there is the option below

Connect left and right side? If enabled, this will connect the first chest / storage tank of each side with a red wire

Train stop uses 'enabled-condition'? Requires: 'Connect chests with green or red wire'
Caution: This may not work as expected with sequential stations.
If enabled, this will connect chests with wire to the decider combinator at the train stop to be able to set a condition based on chests content.

Cargo wagon has 40 slots.
Stack sizes:
50: Ore
100: Plates
200: Circuits

Fluid wagon has space for 25 000 fluid

Example: For an unloading station, set this to '< 1000' to enable this station when the chests reach a combined content of less than 1000.

Place lamps near poles? This will place a lamp near each pole to light things up!

# of parallel lanes For how many trains of this length do you want to have stackers in parallel?

Diagonal stacker? This option will place the center straight rail tracks in diagonal.

The diagonal stacker is more compact than the ones with rail tracks going vertically or horizontally

Left-right stacker? I couldn't find a better name for this.

This stacker type will make the train go left and then right.

Left-left and right-right stackers make no sense because the stacker size increases rapidly, unless you use 90° turns instead of 45° like here

  • Email: gamingburny@gmail.com
  • Reddit: BurnySc2

  • Version 3 - 2018/10/21
    • Added enabled / disabled condition based on chest/storage tank contents including support with sequential station (not recommended to use both together)
  • Version 2 - 2018/10/15
  • Version 1 - 2018/10/14
    • Exact port from my mod
    • Removal of MadZuri's evenly train (un-)loader circuit network
    • Added better filter and requester chest options
Burny's Train Station Blueprint Creator (2024)
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